Aimlock Universal Mobile Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Universal Aimlock GUI v2", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionTest"}) -- Main Tab local Tab = Window:MakeTab({ Name = "Aimbot", Icon = "rbxassetid://4483345998", PremiumOnly = false }) -- Sections local AimbotSection = Tab:AddSection({ Name = "Aimbot Settings" }) local TargetSection = Tab:AddSection({ Name = "Target Settings" }) local ESPSection = Tab:AddSection({ Name = "ESP Settings" }) -- Variables local aimbotEnabled = false local aimAtPart = "HumanoidRootPart" local wallCheckEnabled = false local targetNPCs = false local teamCheckEnabled = false local headSizeEnabled = false local espEnabled = false -- Functions local function getClosestTarget() local Cam = workspace.CurrentCamera local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local localRoot = character:WaitForChild("HumanoidRootPart") local nearestTarget = nil local shortestDistance = math.huge local function checkTarget(target) if target and target:IsA("Model") and target:FindFirstChild("Humanoid") and target:FindFirstChild(aimAtPart) then local targetRoot = target[aimAtPart] local distance = (targetRoot.Position - localRoot.Position).Magnitude if distance < shortestDistance then if wallCheckEnabled then local rayDirection = (targetRoot.Position - Cam.CFrame.Position).Unit * 1000 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(Cam.CFrame.Position, rayDirection, raycastParams) if raycastResult and raycastResult.Instance:IsDescendantOf(target) then shortestDistance = distance nearestTarget = target end else shortestDistance = distance nearestTarget = target end end end end for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and (not teamCheckEnabled or player.Team ~= localPlayer.Team) then checkTarget(player.Character) end end if targetNPCs then for _, npc in pairs(workspace:GetDescendants()) do checkTarget(npc) end end return nearestTarget end local function lookAt(targetPosition) local Cam = workspace.CurrentCamera if targetPosition then Cam.CFrame = CFrame.new(Cam.CFrame.Position, targetPosition) end end local function aimAtTarget() local runService = game:GetService("RunService") local connection connection = runService.RenderStepped:Connect(function() if not aimbotEnabled then connection:Disconnect() return end local closestTarget = getClosestTarget() if closestTarget and closestTarget:FindFirstChild(aimAtPart) then local targetRoot = closestTarget[aimAtPart] while aimbotEnabled and closestTarget and closestTarget:FindFirstChild(aimAtPart) and closestTarget.Humanoid.Health > 0 do lookAt(targetRoot.Position) local rayDirection = (targetRoot.Position - workspace.CurrentCamera.CFrame.Position).Unit * 1000 local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {character} raycastParams.FilterType = Enum.RaycastFilterType.Blacklist local raycastResult = workspace:Raycast(workspace.CurrentCamera.CFrame.Position, rayDirection, raycastParams) if not raycastResult or not raycastResult.Instance:IsDescendantOf(closestTarget) then break end runService.RenderStepped:Wait() end end end) end local function resizeHeads() local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local function resizeHead(model) local head = model:FindFirstChild("Head") if head and head:IsA("BasePart") then head.Size = Vector3.new(5, 5, 5) head.CanCollide = false end end for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Character then resizeHead(player.Character) end end for _, npc in pairs(workspace:GetDescendants()) do if npc:IsA("Model") and npc:FindFirstChild("Head") then resizeHead(npc) end end end local function createESP() for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player ~= game.Players.LocalPlayer and player.Character and player.Character:FindFirstChild("Head") then local head = player.Character.Head local billboard = Instance.new("BillboardGui") billboard.Adornee = head billboard.Size = UDim2.new(0, 100, 0, 50) billboard.StudsOffset = Vector3.new(0, 2, 0) billboard.AlwaysOnTop = true local textLabel = Instance.new("TextLabel") textLabel.Parent = billboard textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.Text = player.Name textLabel.BackgroundTransparency = 1 textLabel.TextStrokeTransparency = 0 textLabel.TextScaled = true if player.Team then textLabel.TextColor3 = player.Team.TeamColor.Color else textLabel.TextColor3 = Color3.new(1, 1, 1) end billboard.Parent = head end end end local function removeESP() for _, player in pairs(game:GetService("Players"):GetPlayers()) do if player.Character and player.Character:FindFirstChild("Head") then for _, child in pairs(player.Character.Head:GetChildren()) do if child:IsA("BillboardGui") then child:Destroy() end end end end end -- GUI Elements Tab:AddToggle({ Name = "Enable Aimbot", Default = false, Callback = function(Value) aimbotEnabled = Value if aimbotEnabled then aimAtTarget() end end }) Tab:AddButton({ Name = "Switch Aim Part", Callback = function() if aimAtPart == "HumanoidRootPart" then aimAtPart = "Head" else aimAtPart = "HumanoidRootPart" end OrionLib:MakeNotification({ Name = "Aim Part", Content = "Now aiming at: " .. aimAtPart, Image = "rbxassetid://4483345998", Time = 5 }) end }) Tab:AddToggle({ Name = "Enable Wall Check", Default = false, Callback = function(Value) wallCheckEnabled = Value end }) Tab:AddToggle({ Name = "Target NPCs", Default = false, Callback = function(Value) targetNPCs = Value end }) Tab:AddToggle({ Name = "Enable Team Check", Default = false, Callback = function(Value) teamCheckEnabled = Value end }) Tab:AddToggle({ Name = "Resize Heads", Default = false, Callback = function(Value) headSizeEnabled = Value if headSizeEnabled then resizeHeads() end end }) Tab:AddToggle({ Name = "ESP Labels", Default = false, Callback = function(Value) espEnabled = Value if espEnabled then createESP() else removeESP() end end }) OrionLib:Init()