Epic Hub Scythe Simulator Mobile Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.

BloxScript4You


Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Script Code
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/BlockyCoder/Epic-Hub/main/LibararyGUI"))()
 
-- Assume you've loaded the Library script and created an instance
local UI = Library:Create("[UPD] 💪 Scythe Simulator")
 
-- Create a tab in the UI
local Tab1 = UI:CreateTab("Main")
local Tab2 = UI:CreateTab("Egg")


-- Create a toggle switch
UI:CreateToggle(Tab2, "Auto Buy Selected Egge", function(bool)
 getgenv().AutoEgg = bool
                while getgenv().AutoEgg and task.wait() do
                local args = {
                [1] = getgenv().SelectedEgg,
                [2] = 5,
    			[3] = 999990
                }
            game:GetService("ReplicatedStorage").HatchPet:FireServer(unpack(args))
            end

end)

local EGoptions = {"Egg1", "Egg2", "Egg3"}
local dropdown = Library:CreateDropdown(Tab2, "Select Egg", EGoptions, function(Selected)
 getgenv().SelectedEgg = Selected
end)



local options = {"1", "10", "20", "30", "40", "50", "100", "200", "300", "400", "500", "1000", "2000", "3000", "4000", "5000", "10000"}

local dropdown = Library:CreateDropdown(Tab1, "How much quest Pet you wanna equip", options, function(Value)
 DupeAmount = Value
	end)

-- Create a button to demonstrate functionality
UI:CreateButton(Tab1, "Equip Infinite Pet: quest pet", function()
   for i = 1, DupeAmount do
      game:GetService("ReplicatedStorage"):WaitForChild("PetEquip"):FireServer("KrakenPet")
end
end)

-- Create a button to demonstrate functionality
UI:CreateButton(Tab1, "Allows you to equip Inf pets", function()
    -- Assuming you have access to game and game.Players.LocalPlayer
    local player = game.Players.LocalPlayer

    -- Check if PlayerData exists
    if player and player:FindFirstChild("PlayerData") then
        -- Find InventoryInfo under PlayerData
        local inventoryInfo = player.PlayerData:FindFirstChild("InventoryInfo")

        -- Check if InventoryInfo exists and has PetLimit
        if inventoryInfo and inventoryInfo:FindFirstChild("PetLimit") then
            -- Set PetLimit to 1000000
            inventoryInfo.PetLimit.Value = 1000000
            print("Changed PetLimit to 1000000")
        else
            warn("InventoryInfo or PetLimit not found.")
        end
    else
        warn("Player or PlayerData not found.")
    end

end)


-- Create a button to demonstrate functionality
UI:CreateButton(Tab1, "Inf Storage Size", function()
      		-- Assuming you have access to game and game.Players.LocalPlayer
local player = game.Players.LocalPlayer

-- Check if PlayerData exists
if player.PlayerData then
    -- Find InventoryInfo under PlayerData
    local inventoryInfo = player.PlayerData:FindFirstChild("InventoryInfo")

    -- Check if InventoryInfo exists and has StorageSize
    if inventoryInfo and inventoryInfo:FindFirstChild("StorageSize") then
        -- Set StorageSize to 1000000
        inventoryInfo.StorageSize.Value = 1000000
        print("Changed StorageSize to 1000000")
    else
        warn("InventoryInfo or StorageSize not found.")
    end
else
    warn("PlayerData not found!")
end

end)




-- Create a toggle switch
UI:CreateToggle(Tab1, "Spawn Gems (OP)", function(enabled)
   getgenv().Gems = enabled
      while getgenv().Gems == true do
            game:GetService("ReplicatedStorage"):WaitForChild("PlaytimeRewards"):FireServer(7)
game:GetService("RunService").Heartbeat:wait();
  end
   end)


-- Create a toggle switch
UI:CreateToggle(Tab1, "Auto Rebirth", function(enabled)
   getgenv().Rebirth = enabled
      while getgenv().Rebirth == true do
		game:GetService("ReplicatedStorage"):WaitForChild("RebirthPlayer"):FireServer()
game:GetService("RunService").Heartbeat:wait();
  end
   end)


-- Create a button to demonstrate functionality
UI:CreateButton(Tab1, "Claim Quest for without waiting", function()
local player = game.Players.LocalPlayer

-- Check if PlayerData exists
if player.PlayerData then
    local questData = player.PlayerData:FindFirstChild("QuestData")

    -- Check if QuestData exists and has CanClaim
    if questData and questData:FindFirstChild("CanClaim") then
        questData.CanClaim.Value = true
        print("Changed CanClaim to true")
    else
        warn("QuestData or CanClaim not found.")
    end
else
    warn("PlayerData not found!")
end
end) 

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