Infinite Axe The Maze Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
local tpp = game:GetService("Workspace").Axe.Handle.ClickDetector local runservice = game:GetService("RunService") local lp = game.Players.LocalPlayer local mouse = lp:GetMouse() fireclickdetector(tpp) lp.Backpack.ChildRemoved:Connect(function(hh) if hh:IsA("Tool") and hh.Name == "Axe" then fireclickdetector(tpp) end end) lp.CharacterAdded:Connect(function(hhh) fireclickdetector(tpp) lp.Backpack.ChildRemoved:Connect(function(hb) if hb:IsA("Tool") and hb.Name == "Axe" then fireclickdetector(tpp) end end) end) mouse.Button1Down:Connect(function() if lp.Character then for i,v in pairs(lp.Character:GetChildren()) do if v:IsA("Tool") and v.Name == "Axe" and v:FindFirstChild("ServerControl") then coroutine.wrap(function() v.ServerControl:InvokeServer("Click",true,mouse.Hit.p) end)() end end else lp.CharacterAdded:Wait() for i,v in pairs(lp.Character:GetChildren()) do if v:IsA("Tool") and v.Name == "Axe" and v:FindFirstChild("ServerControl") then coroutine.wrap(function() v.ServerControl:InvokeServer("Click",true,mouse.Hit.p) end)() end end end end) mouse.KeyDown:Connect(function(key) if key:lower() == "q" and lp.Backpack ~= nil then for i,v in pairs(lp.Backpack:GetChildren()) do coroutine.wrap(function() if v.Name == "Axe" and v:IsA("Tool") then v.Parent = lp.Character end end)() end end end) lp.Backpack.ChildAdded:Connect(function(hh) if hh:IsA("Tool") and hh.Name == "Axe" then runservice.Stepped:Wait() hh.Parent = game.Players.LocalPlayer.Character end end) lp.CharacterAdded:Connect(function(hb) lp.Backpack.ChildAdded:Connect(function(hh) if hh:IsA("Tool") and hh.Name == "Axe" then runservice.Stepped:Wait() hh.Parent = game.Players.LocalPlayer.Character end end) end)