Shlexware Strongest Anime Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
repeat wait() until game:IsLoaded()

local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()

local Window = Rayfield:CreateWindow({
  Name = "Strongest Anime Squad Simulator",
  LoadingTitle = "Strongest Anime Squad Simulator",
  LoadingSubtitle = "by Blackout",
  ConfigurationSaving = {
     Enabled = true,
     FolderName = nil, -- Create a custom folder for your hub/game
     FileName = "Hub"
  },
})

Rayfield:Notify({
   Title = "Loaded",
   Content = "Thanks For Using the script",
   Duration = 6.5,
   Image = 4483362458,
   Actions = { -- Notification Buttons
      Ignore = {
         Name = "Okay!",
         Callback = function()
      end
   },
},
})

local Main = Window:CreateTab("Main", 4483362458) -- Title, Image
local Main1 = Main:CreateSection("Farming")

local Misc = Window:CreateTab("Misc", 4483362458) -- Title, Image
local Misc1 = Misc:CreateSection("Misc")


--// Main \\--
Main:CreateDropdown({
   Name = "Choose Map",
   Options = {"OnePiece","DemonSlayer","Naruto","DragonBall","HxH","FairyTail","MHA","Bleach","TokyoGhoul","AOT"},
   CurrentOption = "",
   Flag = "Selected Map", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Option)
       getgenv().Map = Option
   end,
})

Main:CreateSlider({
   Name = "Kill Aura Wait",
   Range = {0, 10},
   Increment = 1,
   Suffix = "",
   CurrentValue = 1,
   Flag = "WaitTImeONKa", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
   Callback = function(Value)
       getgenv().WaitTimeForKa = Value
   end,
})

Main:CreateToggle({
   Name = "Kill Aura",
   CurrentValue = false,
   Flag = "KillAllMAp",
   Callback = function(Value)
       getgenv().InsstaKKA = Value
   end,
})

Main:CreateToggle({
   Name = "Use If u can 1 shot them normaly - insta kill",
   CurrentValue = false,
   Flag = "InstaKill",
   Callback = function(Value)
       getgenv().InstaKill = Value
   end,
})

Main:CreateToggle({
   Name = "Auto Sell Downed Mobs",
   CurrentValue = false,
   Flag = "KillAllMAp",
   Callback = function(Value)
       getgenv().AutoSell = Value
   end,
})

Main:CreateToggle({
   Name = "Crash Server",
   CurrentValue = false,
   Flag = "Crashserver",
   Callback = function(Value)
       getgenv().Crash = Value
   end,
})
--// Misc \\--

Misc:CreateToggle({
   Name = "Generate Gems",
   CurrentValue = false,
   Flag = "GerateGems",
   Callback = function(Value)
       getgenv().Gengems = Value
   end,
})

Misc:CreateToggle({
   Name = "Generate Coins",
   CurrentValue = false,
   Flag = "GerateGems",
   Callback = function(Value)
       getgenv().GenCoins = Value
   end,
})

Misc:CreateButton({
   Name = "Give A Random Epic Unit From Your highest World",
   Callback = function()
       local args = {
           [1] = "UpdateIsCodeData",
           [2] = "Char123"
       }
       
       game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))        
   end,
})

Misc:CreateButton({
   Name = "Give A Random Legendary Unit From Your highest World",
   Callback = function()
       local args = {
           [1] = "UpdateIsCodeData",
           [2] = "Char321"
       }
       
       game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))        
   end,
})


Misc:CreateButton({
   Name = "Give Teleport Gamepass",
   Callback = function()
       game:GetService("Players").LocalPlayer.ServerPlayerData.IsTeleport.Value = true
   end,
})
--// Mob Kill Aura \\--

spawn(function()
   while task.wait(getgenv().WaitTimeForKa) do
       pcall(function()
           if getgenv().InsstaKKA ~= true then return end
           for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
               if v:IsA("Model") then
                   for i=1,10 do
                   local args = {
                       [1] = "AttackMonsterByFollow",
                       [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name],
                       [3] = workspace:WaitForChild("FollowModels"):WaitForChild("FollowModels_"..game.Players.LocalPlayer.UserId):WaitForChild("F001_"..game.Players.LocalPlayer.UserId)
                   }
                   
                   game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
                   end
               end
           end
       end)
   end
end)

--// Mob Insta Kill Aura \\--

spawn(function()
   while task.wait(0.1) do
       pcall(function()
           if getgenv().InstaKill ~= true then return end
           for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
               if v:IsA("Model") then
                   local args = {
                       [1] = "OneKillMonster",
                       [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name]
                   }
                   
                   game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
               end
           end
       end)
   end
end)



--// Auto Sell \\--
spawn(function()
   while task.wait(0.1) do
       pcall(function()
           if getgenv().AutoSell ~= true then return end
           for i,v in next, game:GetService("Workspace").Monsters[getgenv().Map]:GetChildren() do
               if v:IsA("Model") then
                   local args = {
                       [1] = "SellMonster",
                       [2] = game:GetService("Workspace").Monsters[getgenv().Map][v.Name],
                       [3] = false
                   }
                   
                   game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("MonsterRemote"):FireServer(unpack(args))
                   
               end
           end
       end)
   end
end)

--// Crash Sever \\--
spawn(function()
   while task.wait() do
       pcall(function()
           if getgenv().Crash ~= true then return end
               local args = {[1] = "EquipSkin",[2] = "AOT001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "Naruto001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "JoJo002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "TrueShadowGod"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "OnePiece002"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "DemonSlayer001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
               task.wait()
               local args = {[1] = "EquipSkin",[2] = "DragonBall001"}game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))
       end)
   end
end)

--// Generate Gems \\--
spawn(function()
   while task.wait() do
       pcall(function()
           if getgenv().Gengems ~= true then return end
           local args = {
               [1] = "UpdateIsCodeData",
               [2] = "Gem150"
           }
           
           game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))            
       end)
   end
end)

--// Generate Coins \\--
spawn(function()
   while task.wait() do
       pcall(function()
           if getgenv().GenCoins ~= true then return end
           local args = {
               [1] = "UpdateIsCodeData",
               [2] = "Coin555"
           }
           
           game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents"):WaitForChild("PlayerDataRemote"):FireServer(unpack(args))            
       end)
   end
end) 

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