Auto Click Tower Merge Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
--// Services \\--
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")

--// Variables \\--
local Player = Players.LocalPlayer
local RemoteFunction = ReplicatedStorage:WaitForChild("Assets"):WaitForChild("Events"):WaitForChild("RemoteFunction")
local RemoteEvent = ReplicatedStorage.Assets.Events:WaitForChild("RemoteEvent")
local Obby_Finish = Workspace:WaitForChild("ObbyFinish")

--// Get Plot \\--
local Plot = nil
for _, A_1 in next, Workspace:WaitForChild("Plots"):GetChildren() do
    if A_1:GetAttribute("owner") == Player.Name then
        Plot = A_1
        break
    end
end
if Plot == nil then
    warn(":(")
    return
end

--// Auto-Click & Obby Finish \\--
task.spawn(function()
    while task.wait() do
        RemoteEvent:FireServer("click")
        local Primary = Player.Character and Player.Character.PrimaryPart
        if Primary then
            firetouchinterest(Primary, Obby_Finish, 0)
            firetouchinterest(Primary, Obby_Finish, 1)
        end
    end
end)

--// Auto-Merge\\--
local Spaces = Plot:WaitForChild("Spaces")
while task.wait() do
    for _, A_1 in next, Spaces:GetChildren() do
        local Tower_1 = A_1:FindFirstChildOfClass("Model")
        if Tower_1 then
            local Level = Tower_1:GetAttribute("tower")
            for _, A_2 in next, Spaces:GetChildren() do
                local Tower_2 = A_2:FindFirstChildOfClass("Model")
                if Tower_2 and Tower_2 ~= Tower_1 and Tower_2:GetAttribute("tower") == Level then
                    RemoteFunction:InvokeServer("combine tower", Tower_1, Tower_2)
                    break
                end
            end
        end
    end
end  

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