ESP Tracers Universal Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local lplr = game.Players.LocalPlayer
local camera = game:GetService("Workspace").CurrentCamera
local CurrentCamera = workspace.CurrentCamera
local worldToViewportPoint = CurrentCamera.worldToViewportPoint

_G.TeamCheck = false -- Use True or False to toggle TeamCheck

for i,v in pairs(game.Players:GetChildren()) do
    local Tracer = Drawing.new("Line")
    Tracer.Visible = false
    Tracer.Color = Color3.new(1,1,1)
    Tracer.Thickness = 1
    Tracer.Transparency = 1

    function lineesp()
        game:GetService("RunService").RenderStepped:Connect(function()
            if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
                local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

                if OnScreen then
                    Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
                    Tracer.To = Vector2.new(Vector.X, Vector.Y)

                    if _G.TeamCheck and v.TeamColor == lplr.TeamColor then
                        --//Teammates
                        Tracer.Visible = false
                    else
                        --//Enemies
                        Tracer.Visible = true
                    end
                else
                    Tracer.Visible = false
                end
            else
                Tracer.Visible = false
            end
        end)
    end
    coroutine.wrap(lineesp)()
end

game.Players.PlayerAdded:Connect(function(v)
    local Tracer = Drawing.new("Line")
    Tracer.Visible = false
    Tracer.Color = Color3.new(1,1,1)
    Tracer.Thickness = 1
    Tracer.Transparency = 1

    function lineesp()
        game:GetService("RunService").RenderStepped:Connect(function()
            if v.Character ~= nil and v.Character:FindFirstChild("Humanoid") ~= nil and v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v ~= lplr and v.Character.Humanoid.Health > 0 then
                local Vector, OnScreen = camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position)

                if OnScreen then
                    Tracer.From = Vector2.new(camera.ViewportSize.X / 2, camera.ViewportSize.Y / 1)
                    Tracer.To = Vector2.new(Vector.X, Vector.Y)

                    if _G.TeamCheck and v.TeamColor == lplr.TeamColor then
                        --//Teammates
                        Tracer.Visible = false
                    else
                        --//Enemies
                        Tracer.Visible = true
                    end
                else
                    Tracer.Visible = false
                end
            else
                Tracer.Visible = false
            end
        end)
    end
    coroutine.wrap(lineesp)()
end)  

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