Auto Upgrade All Star Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
_G.AutoUpgrade = false
_G.Init = _G.Init or false

local Gui = loadstring(game:HttpGet([==[https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3]==]))()
_G.MainColor = Color3.fromRGB(48,48,48)
_G.SecondaryColor = Color3.fromRGB(48,48,48)
_G.TertiaryColor = Color3.fromRGB(32,32,32)
_G.ArrowColor = Color3.fromRGB(255,255,255)
_G.MainTextColor = Color3.fromRGB(255,255,255)
_G.PointerColor = Color3.fromRGB(255,255,255)
_G.ButtonTextColor = Color3.fromRGB(255,255,255)
_G.SliderColor = Color3.fromRGB(128,0,0)
_G.ButtonColor = Color3.fromRGB(48,48,48)
_G.ToggleColor = Color3.fromRGB(48,48,48)
_G.DraggerCircleColor = Color3.fromRGB(255,255,255)
_G.BindColor3 = Color3.fromRGB(48,48,48)
local Window = Gui:CreateWindow([==[All Star Tower Defense]==])
local FolderAuto = Window:CreateFolder([==[Misc]==])

local LocalPlayer = game.Players.LocalPlayer
local GetChildren = game.GetChildren
local Remotes = game.ReplicatedStorage.Remotes
local GetStats = require(LocalPlayer.Backpack.Framework.CachedStats).getstat
local Unit = workspace.Unit

local Me = {}
local Units = {}
Units.Total = {}

Units.SortByHighCost = function(a,b)
 local Values = {A = a.UpgradeTag.Value + 1, B = b.UpgradeTag.Value + 1}

 return GetStats(a.Name).Upgrade[Values.A].Cost > GetStats(b.Name).Upgrade[Values.B].Cost
end

Units.CanBuy = function(obj)
 local UpgradeValue = obj.UpgradeTag.Value + 1

 if not string.find(tostring(obj.Owner.Value), LocalPlayer.Name)
 or (UpgradeValue >= (obj.MaxUpgradeTag.Value + 1))
 or (Me.GetMoney() < GetStats(obj.Name).Upgrade[UpgradeValue].Cost)
 then return false end

 return true
end

Units.Construct = function(obj)
 local CanBuy = Units.CanBuy(obj)

 if not CanBuy
 then return end

 table.insert(Units.Total, obj)
end

Units.GetUpgradable = function()
 table.clear(Units.Total)

 for _,v in next, GetChildren(Unit) do
   Units.Construct(v)
 end

 table.sort(Units.Total, Units.SortByHighCost)

 return Units.Total[1]
end

Me.GetMoney = function()
 local Money = LocalPlayer.Money.Value

 return Money
end

Me.AutoUpgrade = function()
 if not _G.AutoUpgrade
 then return end

 local Args = {}
 Args[1], Args[2] = [==[Upgrade]==], Units.GetUpgradable()

 if not Args[2]
 then return end

 Remotes.Input:FireServer(Args[1], Args[2])
end

Me.Init = function()
 if not _G.Init
 then _G.Init = true

   while true do
     if _G.AutoUpgrade
     then Me.AutoUpgrade() end

     task.wait(5)
   end
 end
end

FolderAuto:Toggle([==[Auto Upgrade]==], function(Bool)
 _G.AutoUpgrade = Bool

 return Bool
end)

Me.Init()

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