Anti Parry Combat Warriors Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

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We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local Magnitude = 15

local players = game:GetService("Players")
local client = players.LocalPlayer
local camera = workspace.CurrentCamera

local function iskeydown(enum)
   return game:GetService("UserInputService"):IsKeyDown(enum)
end
local function keyclick(enum)
   local vim = game:GetService("VirtualInputManager")
   return vim:SendKeyEvent(true, enum, false, game) and task.wait() and vim:SendKeyEvent(false, enum, false, game)
end

local function lookAt(character)
   spawn(function()
       for i=0, 1, 0.1  do
           local goal = camera.CFrame:Lerp(CFrame.lookAt(camera.CFrame.Position, character.HumanoidRootPart.Position), i)
           camera.CFrame = goal
           task.wait()
       end
   end)
end
local function islooking(chr, sensitivity)
   return chr.HumanoidRootPart.CFrame.LookVector:Dot(client.Character.HumanoidRootPart.Position) >= sensitivity
end

local function notify(Type, Title, Content)
   --haha no v3 notification noob
end





function Update(plr : Player)
   if plr ~= client then
       local function onRespawn(chr)
           local tool;
           repeat
               task.wait()
               if chr:FindFirstChild("SemiTransparentShield") and chr:FindFirstChild("HumanoidRootPart") and chr:FindFirstChildOfClass("Tool") and chr:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") then
                   tool = chr:FindFirstChildOfClass("Tool")
               end
           until tool and tool:IsA("Tool") and tool:FindFirstChild("Hitboxes")
           print(plr.DisplayName..":)")

           do -- [[Auto Parry]]
               local function autoParry(child)
                   if client.Character:FindFirstChildOfClass("Tool") and client.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and child:IsA("Sound") and not iskeydown(Enum.KeyCode.C) and child:IsA("Sound") and (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude < Magnitude then
                       local looking = islooking(chr, 0.25)
                       if looking then
                           keyclick(Enum.KeyCode.F)
                       else
                           lookAt(chr)
                           keyclick(Enum.KeyCode.F)
                       end
                   end
               end

               if tool.Hitboxes:FindFirstChild("Hitbox") then
                   print("applied")
                   tool.Hitboxes.Hitbox.ChildAdded:Connect(autoParry)
               elseif tool.Hitboxes:FindFirstChild("Weapon1Hitbox") and tool.Hitboxes:FindFirstChild("Weapon2Hitbox") then
                   print("applied")
                   tool.Hitboxes.Weapon1Hitbox.ChildAdded:Connect(autoParry)
                   tool.Hitboxes.Weapon2Hitbox.ChildAdded:Connect(autoParry)
               end
           end

           do -- [[Anti Parry]]
               local function antiParry(child)
                   if child:IsA("Sound") and client.Character:FindFirstChildOfClass("Tool") and client.Character:FindFirstChildOfClass("Tool"):FindFirstChild("Hitboxes") and (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude < Magnitude then
                       local looking = islooking(chr, 0.25)
                       if looking then
                           local tool = client.Character:FindFirstChildOfClass("Tool")
                           client.Character.Humanoid:UnequipTools()
                           chr.SemiTransparentShield:GetPropertyChangedSignal("Transparency"):Wait()
                           client.Character.Humanoid:EquipTool(tool)
                       end
                   end
               end
               chr.SemiTransparentShield.ChildAdded:Connect(antiParry)
           end
       end

       if plr.Character ~= nil then
           task.spawn(onRespawn, plr.Character)
       end
       plr.CharacterAdded:Connect(function(chr)
           warn('respawning', chr)
           task.spawn(onRespawn, chr)
       end)
   end
end

for _,v in next, players:GetPlayers() do
   task.spawn(Update, v)
end
players.PlayerAdded:Connect(function(plr)
   task.spawn(Update, plr)
end)
S

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