Auto Kill BIG Paintball 2 Mobile Script
Script
--[[ PRESS F TO START THE SCRIPT ]] local Keybind = "F" local SessionID = string.gsub(tostring(math.random()):sub(3), "%d", function(c) return string.char(96 + math.random(1, 26)) end) print(' | Running BigPaintball2.lua made by Astro with keybind ' .. Keybind .. '! [SessionID ' .. SessionID .. ']') local Enabled = false local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") -- Fehlerprotokollierung und Schutz local function safeExecute(func) local success, errorMessage = pcall(func) if not success then warn(' | Error occurred: ' .. errorMessage .. ' [SessionID ' .. SessionID .. ']') end end -- Gegner und Spieler an festen Positionen teleportieren local function teleportEntities(cframe, team) local spawnPosition = cframe * CFrame.new(0, 0, -15) -- Feste Position vor dem Spieler -- Verarbeiten von Entitäten for _, entity in ipairs(Workspace.__THINGS.__ENTITIES:GetChildren()) do if entity:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = entity.HumanoidRootPart humanoidRootPart.CanCollide = false humanoidRootPart.Anchored = true humanoidRootPart.CFrame = spawnPosition elseif entity:FindFirstChild("Hitbox") then local directory = entity:GetAttribute("Directory") if not (directory == "White" and entity:GetAttribute("OwnerUID") == LocalPlayer.UserId) and (not team or directory ~= team.Name) then entity.Hitbox.CanCollide = false entity.Hitbox.Anchored = true entity.Hitbox.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end -- Verarbeiten von Spielern for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then if not team or team.Name ~= player.Team.Name then if not player.Character:FindFirstChild("ForceField") then local humanoidRootPart = player.Character.HumanoidRootPart humanoidRootPart.CanCollide = false humanoidRootPart.Anchored = true humanoidRootPart.CFrame = spawnPosition * CFrame.new(math.random(-5, 5), 0, math.random(-5, 5)) end end end end end -- Eingabeerkennung für das Umschalten UserInputService.InputBegan:Connect(function(input, gameProcessedEvent) if input.KeyCode == Enum.KeyCode[Keybind] and not gameProcessedEvent then Enabled = not Enabled if Enabled then print(' | Enabled BigPaintball2.lua [SessionID ' .. SessionID .. ']') else print(' | Disabled BigPaintball2.lua [SessionID ' .. SessionID .. ']') end end end) -- Hauptschleife while wait(0.1) do -- Optimierte Aktualisierungsrate safeExecute(function() if not Enabled or not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end local cframe = LocalPlayer.Character.HumanoidRootPart.CFrame -- Spielerposition local team = LocalPlayer.Team -- Spielerteam teleportEntities(cframe, team) end) end