Auto Catch Fisch Mobile Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts a popular scripting and programming language.

BloxScript4You


Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Script Code
-- Configuration variables
local config = {
    fpsCap = 9999,
    disableChat = true,            -- Set to true to hide the chat
    enableBigButton = true,        -- Set to true to enlarge the button in the shake UI
    bigButtonScaleFactor = 2,      -- Scale factor for big button size
    shakeSpeed = 0.05,             -- Lower value means faster shake (e.g., 0.05 for fast, 0.1 for normal)
    FreezeWhileFishing = true      -- Set to true to freeze your character while fishing
}

-- Set FPS cap
setfpscap(config.fpsCap)

-- Services
local players = game:GetService("Players")
local vim = game:GetService("VirtualInputManager")
local run_service = game:GetService("RunService")
local replicated_storage = game:GetService("ReplicatedStorage")
local localplayer = players.LocalPlayer
local playergui = localplayer.PlayerGui
local StarterGui = game:GetService("StarterGui")

-- Disable chat if the option is enabled in config
if config.disableChat then
    StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
end

-- Utility functions
local utility = {blacklisted_attachments = {"bob", "bodyweld"}}; do
    function utility.simulate_click(x, y, mb)
        vim:SendMouseButtonEvent(x, y, (mb - 1), true, game, 1)
        vim:SendMouseButtonEvent(x, y, (mb - 1), false, game, 1)
    end

    function utility.move_fix(bobber)
        for index, value in bobber:GetDescendants() do
            if (value.ClassName == "Attachment" and table.find(utility.blacklisted_attachments, value.Name)) then
                value:Destroy()
            end
        end
    end
end

local farm = {reel_tick = nil, cast_tick = nil}; do

    function farm.find_rod()
        local character = localplayer.Character
        if not character then return nil end

        for _, tool in ipairs(character:GetChildren()) do
            if tool:IsA("Tool") and (tool.Name:find("rod") or tool.Name:find("Rod")) then
                return tool
            end
        end
        return nil
    end

    function farm.freeze_character(freeze)
        local character = localplayer.Character
        if character then
            local humanoid = character:FindFirstChildOfClass("Humanoid")
            if humanoid then
                if freeze then
                    humanoid.WalkSpeed = 0
                    humanoid.JumpPower = 0
                else
                    humanoid.WalkSpeed = 16  -- Default WalkSpeed
                    humanoid.JumpPower = 50  -- Default JumpPower
                end
            end
        end
    end

    function farm.cast()
        local character = localplayer.Character
        if not character then return end

        local rod = farm.find_rod()
        if not rod then return end

        -- Instantly cast without cooldown
        local args = { [1] = 100, [2] = 1 }
        rod.events.cast:FireServer(unpack(args))
        farm.cast_tick = 0  -- Reset last cast time
    end

    function farm.shake()
        local shake_ui = playergui:FindFirstChild("shakeui")
        if shake_ui then
            local safezone = shake_ui:FindFirstChild("safezone")
            local button = safezone and safezone:FindFirstChild("button")

            if button then
                -- Apply big button option from config
                if config.enableBigButton then
                    button.Size = UDim2.new(config.bigButtonScaleFactor, 0, config.bigButtonScaleFactor, 0)
                else
                    button.Size = UDim2.new(1, 0, 1, 0)  -- Reset to default size if disabled
                end

                if button.Visible then
                    utility.simulate_click(
                        button.AbsolutePosition.X + button.AbsoluteSize.X / 2,
                        button.AbsolutePosition.Y + button.AbsoluteSize.Y / 2,
                        1
                    )
                end
            end
        end
    end

    function farm.reel()
        local reel_ui = playergui:FindFirstChild("reel")
        if not reel_ui then return end

        local reel_bar = reel_ui:FindFirstChild("bar")
        if not reel_bar then return end
       
        local reel_client = reel_bar:FindFirstChild("reel")
        if not reel_client then return end

        if reel_client.Disabled == true then
            reel_client.Disabled = false
        end

        local update_colors = getsenv(reel_client).UpdateColors

        -- Instant reel without waiting
        if update_colors then
            setupvalue(update_colors, 1, 100)
            replicated_storage.events.reelfinished:FireServer(getupvalue(update_colors, 1), true)
        end
    end
   
end

-- Main loop with rod check, configurable shake speed, and freeze feature
while task.wait(config.shakeSpeed) do
    local rod = farm.find_rod() -- Check if player is holding a rod
    if rod then
        -- Freeze character if enabled in config
        if config.FreezeWhileFishing then
            farm.freeze_character(true)
        end
        farm.cast()
        farm.shake()
        farm.reel()
    else
        -- Unfreeze character when not fishing
        farm.freeze_character(false)
    end
end

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