Goosebetter GODS WILL Script
Script
repeat task.wait() until game:IsLoaded() local start = tick() local client = game:GetService('Players').LocalPlayer; local executor = identifyexecutor and identifyexecutor() or 'Unknown' local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))() local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))() local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))() local httpService = game:GetService('HttpService') local runService = game:GetService('RunService') local repStorage = game:GetService('ReplicatedStorage') local virtualInputManager = game:GetService("VirtualInputManager") local tpService = game:GetService('TeleportService') do if shared._unload then pcall(shared._unload) end function shared._unload() if shared._id then pcall(runService.UnbindFromRenderStep, runService, shared._id) end UI:Unload() for i = 1, #shared.threads do coroutine.close(shared.threads[i]) end for i = 1, #shared.callbacks do task.spawn(shared.callbacks[i]) end end shared.threads = {} shared.callbacks = {} shared._id = httpService:GenerateGUID(false) end local function getGlobalWalkSpeed() local allWalkSpeeds = {} for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then local humanoid = v.Character:FindFirstChildOfClass('Humanoid') if tonumber(humanoid.WalkSpeed) > 0 then table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed)) end end end local walkSpeedCounts = {} for _, walkSpeed in ipairs(allWalkSpeeds) do if walkSpeedCounts[walkSpeed] then walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1 else walkSpeedCounts[walkSpeed] = 1 end end local mostCommonWalkSpeed = 4 local highestCount = 0 for walkSpeed, count in pairs(walkSpeedCounts) do if count > highestCount then mostCommonWalkSpeed = walkSpeed highestCount = count end end return tonumber(mostCommonWalkSpeed) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then if workspace:FindFirstChild('DarumaGameStart') then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then local humanoid = client.Character:FindFirstChildOfClass('Humanoid') if workspace.NotLooking.Value == false then task.wait(Options.FreezeDelay.Value) humanoid.WalkSpeed = 0 UI:Notify('Stop moving or you will die. Do not hold any keys.', 3) repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false else if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then if workspace.DarumaGameStart.Value == true then UI:Notify('You can move again.', 3) client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end else UI:Notify("Daruma game is over hasn't started.", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end else UI:Notify("Daruma game hasn't started", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor) correctDoorHighlight.Name = 'correctDoorHighlight' correctDoorHighlight.Adornee = v.ActualDoor correctDoorHighlight.AlwaysOnTop = true correctDoorHighlight.ZIndex = 0 correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize() correctDoorHighlight.Transparency = 0.5 correctDoorHighlight.Color = BrickColor.new('Lime green') end else if v.ActualDoor:FindFirstChild('correctDoorHighlight') then v.ActualDoor.correctDoorHighlight:Destroy() end end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0)) end end end else UI:Notify("Doors game is over or hasn't started.", 3) Toggles.TPToCorrectDoor:SetValue(false) end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') mainPart.BrickColor = BrickColor.new('Lime green') mainPart.Material = Enum.Material.Neon mainPart.Transparency = 0 mainPart.TextureID = '' mainPart.Size = Vector3.new(3, 3, 3) end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then local highestVotes = 0 local mostPopular = nil for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client then if mostPopular == nil then mostPopular = v end if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then mostPopular = v highestVotes = tonumber(v:GetAttribute('Votes')) end end end if mostPopular ~= nil then repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name) end else end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop if sethidden then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end task.wait() end else UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5) Toggles.DeleteChairAura:SetValue(false) end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then repStorage.RequestChair:FireServer() end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then local currentPivot = client.Character:GetPivot() repeat client.Character:PivotTo(v.Character:GetPivot()) task.wait() until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value)) client.Character:PivotTo(currentPivot) end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if client.Character ~= nil then end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end local function addRichText(label) label.TextLabel.RichText = true end local Window = UI:CreateWindow({ Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated), AutoShow = true, Center = true, Size = UDim2.fromOffset(550, 567), }) local Tabs = {} local Groups = {} Tabs.Main = Window:AddTab('Main') Tabs.UISettings = Window:AddTab('UI Settings') Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit') Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' }) Groups.Legit:AddSlider('FreezeDelay', { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true }) local DependencySlider = Groups.Legit:AddDependencyBox(); addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true)) DependencySlider:SetupDependencies({ { Options.FreezeDelay, 0.45 } }); Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' }) Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' }) Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' }) Groups.Legit:AddButton('Finish Sled Game', function() pcall(function() if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then v:Destroy() end end task.wait(.1) for _, v in ipairs(workspace:GetChildren()) do if v.Name == 'FinishLine' and v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100))) end end task.wait(.1) client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251))) else UI:Notify("Sled game is over or hasn't started.", 3) end end) end) Groups.Misc = Tabs.Main:AddRightGroupbox('Misc') Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true }) local collectingCoins = false Groups.Misc:AddButton('Collect All Coins', function() if not collectingCoins then collectingCoins = true pcall(function() local oldPivot = client.Character:GetPivot() local coins = workspace:FindFirstChild('Coins') if coins then for _, v in ipairs(coins:GetChildren()) do if v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot()) task.wait() end end end client.Character:PivotTo(oldPivot) end) collectingCoins = false else UI:Notify('Collecting coins, please wait.', 1) end end) Groups.Misc:AddButton('Fix Speed', function() pcall(function() client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed()) end) end) Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant') Groups.Blatant:AddButton('Finish Daruma Game', function() pcall(function() local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button if button:FindFirstChildOfClass('ProximityPrompt') then local prompt = button:FindFirstChildOfClass('ProximityPrompt') local currentPivot = client.Character:GetPivot() client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0)) task.wait(.5) local parts = {} for _, v in ipairs(client.Character:GetDescendants()) do if v:IsA('BasePart') then table.insert(parts, v) v.CanCollide = false end end client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2)) UI:Notify('Make sure your character is facing the daruma doll button', 3) repeat prompt.Enabled = true prompt.RequiresLineOfSight = false task.wait() client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position) virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil) virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil) task.wait() until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt') for _, v in ipairs(parts) do if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then v.CanCollide = true end end task.wait() client.Character:PivotTo(currentPivot) end end) end) Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' }) Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z)) else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Rocket', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then if workspace.Effects:FindFirstChild('Rocket') then client.Character:PivotTo(workspace.Effects.Rocket:GetPivot()) else UI:Notify('Rocket not found.', 3) end else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('Disappear From Hide and Seek', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then client.Character:PivotTo(CFrame.new(-1600, 40, -2800)) else UI:Notify("Hide and seek game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function() pcall(function() local oppositeTeam = 1 for _, v in ipairs(game.Players:GetPlayers()) do if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball')) end end local desiredPivot = client.Character:GetPivot() local lowestNumber = 999 if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then lowestNumber = tonumber(v.Name) desiredPivot = v:GetPivot() end end end client.Character:PivotTo(desiredPivot) end) end) Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z)) else UI:Notify("Hot Potato hasn't started.", 3) end end) end) Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' }) Groups.Blatant:AddButton('Final Round Fight No Fall', function() pcall(function() if workspace:FindFirstChild('ArenaPart4') then workspace.ArenaPart4.Transparency = 0.5 workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green') workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000) end end) end) Groups.Troll = Tabs.Main:AddRightGroupbox('Troll') Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' }) Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' }) Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits') addRichText(Groups.Credits:AddLabel('Goose Better - script')) addRichText(Groups.Credits:AddLabel('wally & Inori - ui library')) Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings') Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true) Groups.UISettings:AddDivider() Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end) Groups.UISettings:AddButton('Copy Discord', function() if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then UI:Notify('Successfully copied discord link to your clipboard!', 5) end end) if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then Groups.UISettings:AddButton('Return To Lobby', function() tpService:Teleport(12826178482, client) end) end Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true }) UI.ToggleKeybind = Options.MenuToggle themeManager:SetLibrary(UI) themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes')) UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3) if executor ~= 'Electron' and executor ~= 'Valyse' then UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30) task.wait() UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30) end
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