Goosebetter GODS WILL Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
Script Code
--[[ CREDITS: UI Library: Inori & wally Script: goosebetter ]] repeat task.wait() until game:IsLoaded() local start = tick() local client = game:GetService('Players').LocalPlayer; local executor = identifyexecutor and identifyexecutor() or 'Unknown' local UI = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/Library.lua'))() local themeManager = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/LinoriaLib/main/addons/ThemeManager.lua'))() local metadata = loadstring(game:HttpGet('https://raw.githubusercontent.com/bardium/gods-will/main/metadata.lua'))() local httpService = game:GetService('HttpService') local runService = game:GetService('RunService') local repStorage = game:GetService('ReplicatedStorage') local virtualInputManager = game:GetService("VirtualInputManager") local tpService = game:GetService('TeleportService') do if shared._unload then pcall(shared._unload) end function shared._unload() if shared._id then pcall(runService.UnbindFromRenderStep, runService, shared._id) end UI:Unload() for i = 1, #shared.threads do coroutine.close(shared.threads[i]) end for i = 1, #shared.callbacks do task.spawn(shared.callbacks[i]) end end shared.threads = {} shared.callbacks = {} shared._id = httpService:GenerateGUID(false) end local function getGlobalWalkSpeed() local allWalkSpeeds = {} for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character and v.Character:FindFirstChildOfClass('Humanoid') then local humanoid = v.Character:FindFirstChildOfClass('Humanoid') if tonumber(humanoid.WalkSpeed) > 0 then table.insert(allWalkSpeeds, tonumber(humanoid.WalkSpeed)) end end end local walkSpeedCounts = {} for _, walkSpeed in ipairs(allWalkSpeeds) do if walkSpeedCounts[walkSpeed] then walkSpeedCounts[walkSpeed] = walkSpeedCounts[walkSpeed] + 1 else walkSpeedCounts[walkSpeed] = 1 end end local mostCommonWalkSpeed = 4 local highestCount = 0 for walkSpeed, count in pairs(walkSpeedCounts) do if count > highestCount then mostCommonWalkSpeed = walkSpeed highestCount = count end end return tonumber(mostCommonWalkSpeed) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DarumaGameFreeze) and (Toggles.DarumaGameFreeze.Value)) then if workspace:FindFirstChild('DarumaGameStart') then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DarumaGameCutsceneStop1.Value == true then if workspace:FindFirstChild('NotLooking') and client.Character and client.Character:FindFirstChildOfClass('Humanoid') then local humanoid = client.Character:FindFirstChildOfClass('Humanoid') if workspace.NotLooking.Value == false then task.wait(Options.FreezeDelay.Value) humanoid.WalkSpeed = 0 UI:Notify('Stop moving or you will die. Do not hold any keys.', 3) repeat task.wait() until workspace.NotLooking.Value == true or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false else if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then if workspace.DarumaGameStart.Value == true then UI:Notify('You can move again.', 3) client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() repeat task.wait() until workspace.NotLooking.Value == false or ((not Toggles.DarumaGameFreeze) or (not Toggles.DarumaGameFreeze.Value)) or workspace.DarumaGameStart.Value == false if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end else UI:Notify("Daruma game is over hasn't started.", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end else UI:Notify("Daruma game hasn't started", 3) Toggles.DarumaGameFreeze:SetValue(false) if client.Character and client.Character:FindFirstChildOfClass('Humanoid') then client.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = getGlobalWalkSpeed() end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectDoors) and (Toggles.HighlightCorrectDoors.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then if not v.ActualDoor:FindFirstChild('correctDoorHighlight') then local correctDoorHighlight = Instance.new('BoxHandleAdornment', v.ActualDoor) correctDoorHighlight.Name = 'correctDoorHighlight' correctDoorHighlight.Adornee = v.ActualDoor correctDoorHighlight.AlwaysOnTop = true correctDoorHighlight.ZIndex = 0 correctDoorHighlight.Size = v.ActualDoor:GetExtentsSize() correctDoorHighlight.Transparency = 0.5 correctDoorHighlight.Color = BrickColor.new('Lime green') end else if v.ActualDoor:FindFirstChild('correctDoorHighlight') then v.ActualDoor.correctDoorHighlight:Destroy() end end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.TPToCorrectDoor) and (Toggles.TPToCorrectDoor.Value)) then if workspace:FindFirstChild('CorrectDoor') and workspace:FindFirstChild('MainRooms') and workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.DoorsGameOn.Value == true then local diamondPlateRooms = workspace.MainRooms:FindFirstChild('DiamondPlateRooms', true) for _, v in ipairs(diamondPlateRooms:GetChildren()) do if v:FindFirstChild('ActualDoor') and v:FindFirstChild('Slider') and v.ActualDoor:FindFirstChild('Door') and v.ActualDoor.Door:FindFirstChildOfClass('Decal') then if v.ActualDoor.Door:FindFirstChildOfClass('Decal').Texture == workspace.CorrectDoor.Value then client.Character:PivotTo(v.Slider:GetPivot() * CFrame.new(0, 5, 0)) end end end else UI:Notify("Doors game is over or hasn't started.", 3) Toggles.TPToCorrectDoor:SetValue(false) end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.HighlightCorrectChairs) and (Toggles.HighlightCorrectChairs.Value)) then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') then for _, v in ipairs(workspace.MusicalChairsMap.Chairs:GetChildren()) do if v:FindFirstChild('school-room-chair') and v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') then local mainPart = v:FindFirstChild('school-room-chair'):FindFirstChild('Meshes/Grime desk_Chair wood.001') mainPart.BrickColor = BrickColor.new('Lime green') mainPart.Material = Enum.Material.Neon mainPart.Transparency = 0 mainPart.TextureID = '' mainPart.Size = Vector3.new(3, 3, 3) end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.VoteMostPopular) and (Toggles.VoteMostPopular.Value)) then if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace:FindFirstChild('VOTINGON') and workspace.VOTINGON.Value == true then local highestVotes = 0 local mostPopular = nil for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client then if mostPopular == nil then mostPopular = v end if tonumber(v:GetAttribute('Votes')) and tonumber(v:GetAttribute('Votes')) > highestVotes then mostPopular = v highestVotes = tonumber(v:GetAttribute('Votes')) end end end if mostPopular ~= nil then repStorage.Remotes.VotePersonOut:FireServer(mostPopular.Name) end else end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.DeleteChairAura) and (Toggles.DeleteChairAura.Value)) then local sethidden = sethiddenproperty or set_hidden_property or set_hidden_prop if sethidden then if workspace:FindFirstChild('MusicalChairsMap') and workspace.MusicalChairsMap:FindFirstChild('Chairs') and workspace.MusicalChairsMap:FindFirstChild('FakeChairs') then for _, chair in pairs(workspace.MusicalChairsMap.Chairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end for _, chair in pairs(workspace.MusicalChairsMap.FakeChairs:GetDescendants()) do if chair:FindFirstChild('Seat') and chair.Seat.Anchored == false and not chair.Seat:FindFirstChild('BodyPosition') then local ForceInstance = Instance.new('BodyPosition') ForceInstance.Parent = chair.Seat ForceInstance.MaxForce = Vector3.new(math.huge, math.huge, math.huge) ForceInstance.Position = Vector3.new(1500, 0, 1500) end end task.wait() end else UI:Notify('Incompatible Exploit: Your exploit does not support this command (missing sethiddenproperty)', 5) Toggles.DeleteChairAura:SetValue(false) end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.RequestChairAura) and (Toggles.RequestChairAura.Value)) then repStorage.RequestChair:FireServer() end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if ((Toggles.AntiPotato) and (Toggles.AntiPotato.Value)) then if workspace:FindFirstChild('Effects') and workspace.Effects:FindFirstChild('PotatoBomb') then if workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld') and workspace.Effects.PotatoBomb.PotatoWeld.Part0 ~= nil and workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character) then for _, v in ipairs(game.Players:GetPlayers()) do if v ~= client and v.Character ~= nil and v.Character:FindFirstChild('Humanoid') and not v.Character:FindFirstChild('Immune') and not v.Character:FindFirstChild('Ragdoll') then local currentPivot = client.Character:GetPivot() repeat client.Character:PivotTo(v.Character:GetPivot()) task.wait() until (not workspace.Effects:FindFirstChild('PotatoBomb')) or (not workspace.Effects.PotatoBomb:FindFirstChild('PotatoWeld')) or (workspace.Effects.PotatoBomb.PotatoWeld.Part0 == nil) or (not workspace.Effects.PotatoBomb.PotatoWeld.Part0:IsDescendantOf(client.Character)) or ((not Toggles.AntiPotato) or (not Toggles.AntiPotato.Value)) client.Character:PivotTo(currentPivot) end end end end end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end do local thread = task.spawn(function() while true do task.wait() if client.Character ~= nil then end end end) table.insert(shared.callbacks, function() pcall(task.cancel, thread) end) end local function addRichText(label) label.TextLabel.RichText = true end local Window = UI:CreateWindow({ Title = string.format('gods will - version %s | updated: %s', metadata.version, metadata.updated), AutoShow = true, Center = true, Size = UDim2.fromOffset(550, 567), }) local Tabs = {} local Groups = {} Tabs.Main = Window:AddTab('Main') Tabs.UISettings = Window:AddTab('UI Settings') Groups.Legit = Tabs.Main:AddLeftGroupbox('Legit') Groups.Legit:AddToggle('DarumaGameFreeze', { Text = 'Freeze During Daruma Game' }) Groups.Legit:AddSlider('FreezeDelay', { Text = 'Freeze Delay', Min = 0, Max = 0.65, Default = 0.25, Suffix = 's', Rounding = 3, Compact = true }) local DependencySlider = Groups.Legit:AddDependencyBox(); addRichText(DependencySlider:AddLabel('Freeze Delay greater than 0.45s can get you killed.', true)) DependencySlider:SetupDependencies({ { Options.FreezeDelay, 0.45 } }); Groups.Legit:AddToggle('HighlightCorrectDoors', { Text = 'Highlight Correct Doors' }) Groups.Legit:AddToggle('HighlightCorrectChairs', { Text = 'Highlight Correct Chairs' }) Groups.Legit:AddToggle('VoteMostPopular', { Text = 'Vote Most Popular' }) Groups.Legit:AddButton('Finish Sled Game', function() pcall(function() if workspace:FindFirstChild('FinishLine') and workspace:FindFirstChild('SledGameInstructionsStop') and ((((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SledGameInstructionsStop.Value == true) then for _, v in ipairs(client.Character.PrimaryPart:GetChildren()) do if v:IsA('BodyVelocity') or v:IsA('BodyGyro') then v:Destroy() end end task.wait(.1) for _, v in ipairs(workspace:GetChildren()) do if v.Name == 'FinishLine' and v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot() * CFrame.new(math.random(-40, 40), 8, math.random(50, 100))) end end task.wait(.1) client:PivotTo(CFrame.new(client:GetPivot(), Vector3.new(client:GetPivot().X, client:GetPivot().Y, 251))) else UI:Notify("Sled game is over or hasn't started.", 3) end end) end) Groups.Misc = Tabs.Main:AddRightGroupbox('Misc') Groups.Misc:AddToggle('CheckIfInGame', { Text = 'Check if in game', Default = true }) local collectingCoins = false Groups.Misc:AddButton('Collect All Coins', function() if not collectingCoins then collectingCoins = true pcall(function() local oldPivot = client.Character:GetPivot() local coins = workspace:FindFirstChild('Coins') if coins then for _, v in ipairs(coins:GetChildren()) do if v:IsA('BasePart') then client.Character:PivotTo(v:GetPivot()) task.wait() end end end client.Character:PivotTo(oldPivot) end) collectingCoins = false else UI:Notify('Collecting coins, please wait.', 1) end end) Groups.Misc:AddButton('Fix Speed', function() pcall(function() client.Character.Humanoid.WalkSpeed = tonumber(getGlobalWalkSpeed()) end) end) Groups.Blatant = Tabs.Main:AddRightGroupbox('Blatant') Groups.Blatant:AddButton('Finish Daruma Game', function() pcall(function() local button = workspace.DarumaGameMap.GameFunctions.DarumaDoll.ActualThing.Button if button:FindFirstChildOfClass('ProximityPrompt') then local prompt = button:FindFirstChildOfClass('ProximityPrompt') local currentPivot = client.Character:GetPivot() client.Character:PivotTo(currentPivot * CFrame.new(0, -100, 0)) task.wait(.5) local parts = {} for _, v in ipairs(client.Character:GetDescendants()) do if v:IsA('BasePart') then table.insert(parts, v) v.CanCollide = false end end client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2)) UI:Notify('Make sure your character is facing the daruma doll button', 3) repeat prompt.Enabled = true prompt.RequiresLineOfSight = false task.wait() client.Character:PivotTo(workspace.DarumaGameMap.GameFunctions.DarumaDoll:GetPivot() * CFrame.new(0, -3, 2), button.Position) virtualInputManager:SendKeyEvent(true, Enum.KeyCode.E, false, nil) virtualInputManager:SendKeyEvent(false, Enum.KeyCode.E, false, nil) task.wait() until workspace.DarumaGameStart.Value == false or not button:FindFirstChildOfClass('ProximityPrompt') for _, v in ipairs(parts) do if v:IsA('BasePart') and v:IsDescendantOf(client.Character) then v.CanCollide = true end end task.wait() client.Character:PivotTo(currentPivot) end end) end) Groups.Blatant:AddToggle('TPToCorrectDoor', { Text = 'TP Correct Door Room' }) Groups.Blatant:AddButton('Disappear From Monkey Boss Fight', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 10, client.Character:GetPivot().Position.Z)) else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Rocket', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SpawnInMonkey.Value == true then if workspace.Effects:FindFirstChild('Rocket') then client.Character:PivotTo(workspace.Effects.Rocket:GetPivot()) else UI:Notify('Rocket not found.', 3) end else UI:Notify("Monkey boss fight game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('Disappear From Hide and Seek', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or workspace.SPAWNINSKETCHGAME.Value == true then client.Character:PivotTo(CFrame.new(-1600, 40, -2800)) else UI:Notify("Hide and seek game is over or hasn't started.", 3) end end) end) Groups.Blatant:AddButton('TP To Opposite Team Dodgeball', function() pcall(function() local oppositeTeam = 1 for _, v in ipairs(game.Players:GetPlayers()) do if v.Character ~= nil and type(v.Character:GetAttribute('teamdodgeball')) == 'number' and type(client.Character:GetAttribute('teamdodgeball')) == 'number' and v.Character:GetAttribute('teamdodgeball') ~= client.Character:GetAttribute('teamdodgeball') then oppositeTeam = tostring(v.Character:GetAttribute('teamdodgeball')) end end local desiredPivot = client.Character:GetPivot() local lowestNumber = 999 if workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam) then for _, v in ipairs(workspace.dodgeballmap.spawns:FindFirstChild(tostring('team') .. oppositeTeam):GetChildren()) do if v:IsA('BasePart') and not v:GetAttribute('spawned') and tonumber(v.Name) < lowestNumber then lowestNumber = tonumber(v.Name) desiredPivot = v:GetPivot() end end end client.Character:PivotTo(desiredPivot) end) end) Groups.Blatant:AddButton('Disappear From Hot Potato Zone', function() pcall(function() if (((not Toggles.CheckIfInGame) or (not Toggles.CheckIfInGame.Value))) or (workspace.Effects:FindFirstChild('PotatoBomb') or workspace.FINALERevivesDisable.Value == true) then client.Character:PivotTo(CFrame.new(client.Character:GetPivot().Position.X, 65, client.Character:GetPivot().Position.Z)) else UI:Notify("Hot Potato hasn't started.", 3) end end) end) Groups.Blatant:AddToggle('AntiPotato', { Text = 'Anti Hot Potato' }) Groups.Blatant:AddButton('Final Round Fight No Fall', function() pcall(function() if workspace:FindFirstChild('ArenaPart4') then workspace.ArenaPart4.Transparency = 0.5 workspace.ArenaPart4.BrickColor = BrickColor.new('Lime green') workspace.ArenaPart4.Size = Vector3.new(3, 2000, 2000) end end) end) Groups.Troll = Tabs.Main:AddRightGroupbox('Troll') Groups.Troll:AddToggle('RequestChairAura', { Text = 'Throw Chair Aura' }) Groups.Troll:AddToggle('DeleteChairAura', { Text = 'Delete Chair Aura' }) Groups.Credits = Tabs.UISettings:AddRightGroupbox('Credits') addRichText(Groups.Credits:AddLabel('Goose Better - script')) addRichText(Groups.Credits:AddLabel('wally & Inori - ui library')) Groups.UISettings = Tabs.UISettings:AddRightGroupbox('UI Settings') Groups.UISettings:AddLabel('Changelogs:\n' .. metadata.message or 'no message found!', true) Groups.UISettings:AddDivider() Groups.UISettings:AddButton('Unload Script', function() pcall(shared._unload) end) Groups.UISettings:AddButton('Copy Discord', function() if pcall(setclipboard, "https://discord.gg/hSm6DyF6X7") then UI:Notify('Successfully copied discord link to your clipboard!', 5) end end) if game.PlaceId ~= 14136710162 and game.PlaceId ~= 12826178482 then Groups.UISettings:AddButton('Return To Lobby', function() tpService:Teleport(12826178482, client) end) end Groups.UISettings:AddLabel('Menu toggle'):AddKeyPicker('MenuToggle', { Default = 'Delete', NoUI = true }) UI.ToggleKeybind = Options.MenuToggle themeManager:SetLibrary(UI) themeManager:ApplyToGroupbox(Tabs.UISettings:AddLeftGroupbox('Themes')) UI:Notify(string.format('Loaded script in %.4f second(s)!', tick() - start), 3) if executor ~= 'Electron' and executor ~= 'Valyse' then UI:Notify(string.format('You may experience problems with the script/UI because you are using %s', executor), 30) task.wait() UI:Notify(string.format('Exploits this script works well with: Electron and Valyse'), 30) end