Radar Universal Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
-- Made by Blissful#4992 local Players = game:service("Players") local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local Camera = game:service("Workspace").CurrentCamera local RS = game:service("RunService") local UIS = game:service("UserInputService") repeat wait() until Player.Character ~= nil and Player.Character.PrimaryPart ~= nil local LerpColorModule = loadstring(game:HttpGet("https://pastebin.com/raw/wRnsJeid"))() local HealthBarLerp = LerpColorModule:Lerp(Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0)) local function NewCircle(Transparency, Color, Radius, Filled, Thickness) local c = Drawing.new("Circle") c.Transparency = Transparency c.Color = Color c.Visible = false c.Thickness = Thickness c.Position = Vector2.new(0, 0) c.Radius = Radius c.NumSides = math.clamp(Radius*55/100, 10, 75) c.Filled = Filled return c end local RadarInfo = { Position = Vector2.new(200, 200), Radius = 100, Scale = 1, -- Determinant factor on the effect of the relative position for the 2D integration RadarBack = Color3.fromRGB(10, 10, 10), RadarBorder = Color3.fromRGB(75, 75, 75), LocalPlayerDot = Color3.fromRGB(255, 255, 255), PlayerDot = Color3.fromRGB(60, 170, 255), Team = Color3.fromRGB(0, 255, 0), Enemy = Color3.fromRGB(255, 0, 0), Health_Color = true, Team_Check = true } local RadarBackground = NewCircle(0.9, RadarInfo.RadarBack, RadarInfo.Radius, true, 1) RadarBackground.Visible = true RadarBackground.Position = RadarInfo.Position local RadarBorder = NewCircle(0.75, RadarInfo.RadarBorder, RadarInfo.Radius, false, 3) RadarBorder.Visible = true RadarBorder.Position = RadarInfo.Position local function GetRelative(pos) local char = Player.Character if char ~= nil and char.PrimaryPart ~= nil then local pmpart = char.PrimaryPart local camerapos = Vector3.new(Camera.CFrame.Position.X, pmpart.Position.Y, Camera.CFrame.Position.Z) local newcf = CFrame.new(pmpart.Position, camerapos) local r = newcf:PointToObjectSpace(pos) return r.X, r.Z else return 0, 0 end end local function PlaceDot(plr) local PlayerDot = NewCircle(1, RadarInfo.PlayerDot, 3, true, 1) local function Update() local c c = game:service("RunService").RenderStepped:Connect(function() local char = plr.Character if char and char:FindFirstChildOfClass("Humanoid") and char.PrimaryPart ~= nil and char:FindFirstChildOfClass("Humanoid").Health > 0 then local hum = char:FindFirstChildOfClass("Humanoid") local scale = RadarInfo.Scale local relx, rely = GetRelative(char.PrimaryPart.Position) local newpos = RadarInfo.Position - Vector2.new(relx * scale, rely * scale) if (newpos - RadarInfo.Position).magnitude < RadarInfo.Radius-2 then PlayerDot.Radius = 3 PlayerDot.Position = newpos PlayerDot.Visible = true else local dist = (RadarInfo.Position - newpos).magnitude local calc = (RadarInfo.Position - newpos).unit * (dist - RadarInfo.Radius) local inside = Vector2.new(newpos.X + calc.X, newpos.Y + calc.Y) PlayerDot.Radius = 2 PlayerDot.Position = inside PlayerDot.Visible = true end PlayerDot.Color = RadarInfo.PlayerDot if RadarInfo.Team_Check then if plr.TeamColor == Player.TeamColor then PlayerDot.Color = RadarInfo.Team else PlayerDot.Color = RadarInfo.Enemy end end if RadarInfo.Health_Color then PlayerDot.Color = HealthBarLerp(hum.Health / hum.MaxHealth) end else PlayerDot.Visible = false if Players:FindFirstChild(plr.Name) == nil then PlayerDot:Remove() c:Disconnect() end end end) end coroutine.wrap(Update)() end for _,v in pairs(Players:GetChildren()) do if v.Name ~= Player.Name then PlaceDot(v) end end local function NewLocalDot() local d = Drawing.new("Triangle") d.Visible = true d.Thickness = 1 d.Filled = true d.Color = RadarInfo.LocalPlayerDot d.PointA = RadarInfo.Position + Vector2.new(0, -6) d.PointB = RadarInfo.Position + Vector2.new(-3, 6) d.PointC = RadarInfo.Position + Vector2.new(3, 6) return d end local LocalPlayerDot = NewLocalDot() Players.PlayerAdded:Connect(function(v) if v.Name ~= Player.Name then PlaceDot(v) end LocalPlayerDot:Remove() LocalPlayerDot = NewLocalDot() end) -- Loop coroutine.wrap(function() local c c = game:service("RunService").RenderStepped:Connect(function() if LocalPlayerDot ~= nil then LocalPlayerDot.Color = RadarInfo.LocalPlayerDot LocalPlayerDot.PointA = RadarInfo.Position + Vector2.new(0, -6) LocalPlayerDot.PointB = RadarInfo.Position + Vector2.new(-3, 6) LocalPlayerDot.PointC = RadarInfo.Position + Vector2.new(3, 6) end RadarBackground.Position = RadarInfo.Position RadarBackground.Radius = RadarInfo.Radius RadarBackground.Color = RadarInfo.RadarBack RadarBorder.Position = RadarInfo.Position RadarBorder.Radius = RadarInfo.Radius RadarBorder.Color = RadarInfo.RadarBorder end) end)() -- Draggable local inset = game:service("GuiService"):GetGuiInset() local dragging = false local offset = Vector2.new(0, 0) UIS.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and (Vector2.new(Mouse.X, Mouse.Y + inset.Y) - RadarInfo.Position).magnitude < RadarInfo.Radius then offset = RadarInfo.Position - Vector2.new(Mouse.X, Mouse.Y) dragging = true end end) UIS.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = false end end) coroutine.wrap(function() local dot = NewCircle(1, Color3.fromRGB(255, 255, 255), 3, true, 1) local c c = game:service("RunService").RenderStepped:Connect(function() if (Vector2.new(Mouse.X, Mouse.Y + inset.Y) - RadarInfo.Position).magnitude < RadarInfo.Radius then dot.Position = Vector2.new(Mouse.X, Mouse.Y + inset.Y) dot.Visible = true else dot.Visible = false end if dragging then RadarInfo.Position = Vector2.new(Mouse.X, Mouse.Y) + offset end end) end)() --[[ Example: wait(3) RadarInfo.Position = Vector2.new(300, 300) RadarInfo.Radius = 150 RadarInfo.RadarBack = Color3.fromRGB(50, 0, 0) ]]