Black Partner Rainbow Friends Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Black Partner (Rainbow Friends)", "BloodTheme") local Tab = Window:NewTab("Main") local Section = Tab:NewSection("ESP") Section:NewButton("Monsters", ".", function() -- Settings -- local settings = { fillcolor = Color3.fromRGB(0, 255, 255), filltransparency = 0.75, outlinecolor = Color3.fromRGB(0, 255, 255), outlinetransparency = 0, } -- Script -- local plr = game.Players.LocalPlayer local highlights = Instance.new("Folder", game:service("CoreGui")) local function addhighlight(object) local highlight = Instance.new("Highlight", highlights) highlight.Adornee = object highlight.FillColor = settings.fillcolor highlight.FillTransparency = settings.filltransparency highlight.OutlineColor = settings.outlinecolor highlight.OutlineTransparency = settings.outlinetransparency highlight.Adornee.Changed:Connect(function() if not highlight.Adornee or not highlight.Adornee.Parent then highlight:Destroy() end end) return highlight end local function addto(object) if object:IsA("Model") then addhighlight(object) end end for _, v in pairs(workspace.Monsters:GetDescendants()) do addto(v) end workspace.Monsters.DescendantAdded:Connect(function(v) addto(v) end) end) Section:NewButton("Items", "ButtonInfo", function() local itemsOfInterest = Instance.new("Model", workspace) itemsOfInterest.Name = "Items of Interest" for i, v in pairs (workspace:GetChildren()) do if v.Name == "Battery" or (v.Name:find("^Block") and v:IsA("Model")) or (v.Name:find("^Food") and v:IsA("Model")) or (v.Name:find("^Fuse") and v:IsA("Model")) then v.Parent = itemsOfInterest end end local highlight = Instance.new("Highlight") highlight.Parent = itemsOfInterest highlight.Adornee = itemsOfInterest highlight.FillColor = Color3.new(0, 255, 0) highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillTransparency = 0.75 end) Section:NewButton("Player", ".", function() _G.FriendColor = Color3.fromRGB(0, 0, 255) _G.EnemyColor = Color3.fromRGB(255, 0, 0) _G.UseTeamColor = true -------------------------------------------------------------------- local Holder = Instance.new("Folder", game.CoreGui) Holder.Name = "ESP" local Box = Instance.new("BoxHandleAdornment") Box.Name = "nilBox" Box.Size = Vector3.new(1, 2, 1) Box.Color3 = Color3.new(100 / 255, 100 / 255, 100 / 255) Box.Transparency = 0.7 Box.ZIndex = 0 Box.AlwaysOnTop = false Box.Visible = false local NameTag = Instance.new("BillboardGui") NameTag.Name = "nilNameTag" NameTag.Enabled = false NameTag.Size = UDim2.new(0, 200, 0, 50) NameTag.AlwaysOnTop = true NameTag.StudsOffset = Vector3.new(0, 1.8, 0) local Tag = Instance.new("TextLabel", NameTag) Tag.Name = "Tag" Tag.BackgroundTransparency = 1 Tag.Position = UDim2.new(0, -50, 0, 0) Tag.Size = UDim2.new(0, 300, 0, 20) Tag.TextSize = 15 Tag.TextColor3 = Color3.new(100 / 255, 100 / 255, 100 / 255) Tag.TextStrokeColor3 = Color3.new(0 / 255, 0 / 255, 0 / 255) Tag.TextStrokeTransparency = 0.4 Tag.Text = "nil" Tag.Font = Enum.Font.SourceSansBold Tag.TextScaled = false local LoadCharacter = function(v) repeat wait() until v.Character ~= nil v.Character:WaitForChild("Humanoid") local vHolder = Holder:FindFirstChild(v.Name) vHolder:ClearAllChildren() local b = Box:Clone() b.Name = v.Name .. "Box" b.Adornee = v.Character b.Parent = vHolder local t = NameTag:Clone() t.Name = v.Name .. "NameTag" t.Enabled = true t.Parent = vHolder t.Adornee = v.Character:WaitForChild("Head", 5) if not t.Adornee then return UnloadCharacter(v) end t.Tag.Text = v.Name b.Color3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) t.Tag.TextColor3 = Color3.new(v.TeamColor.r, v.TeamColor.g, v.TeamColor.b) local Update local UpdateNameTag = function() if not pcall(function() v.Character.Humanoid.DisplayDistanceType = Enum.HumanoidDisplayDistanceType.None local maxh = math.floor(v.Character.Humanoid.MaxHealth) local h = math.floor(v.Character.Humanoid.Health) end) then Update:Disconnect() end end UpdateNameTag() Update = v.Character.Humanoid.Changed:Connect(UpdateNameTag) end local UnloadCharacter = function(v) local vHolder = Holder:FindFirstChild(v.Name) if vHolder and (vHolder:FindFirstChild(v.Name .. "Box") ~= nil or vHolder:FindFirstChild(v.Name .. "NameTag") ~= nil) then vHolder:ClearAllChildren() end end local LoadPlayer = function(v) local vHolder = Instance.new("Folder", Holder) vHolder.Name = v.Name v.CharacterAdded:Connect(function() pcall(LoadCharacter, v) end) v.CharacterRemoving:Connect(function() pcall(UnloadCharacter, v) end) v.Changed:Connect(function(prop) if prop == "TeamColor" then UnloadCharacter(v) wait() LoadCharacter(v) end end) LoadCharacter(v) end local UnloadPlayer = function(v) UnloadCharacter(v) local vHolder = Holder:FindFirstChild(v.Name) if vHolder then vHolder:Destroy() end end for i,v in pairs(game:GetService("Players"):GetPlayers()) do spawn(function() pcall(LoadPlayer, v) end) end game:GetService("Players").PlayerAdded:Connect(function(v) pcall(LoadPlayer, v) end) game:GetService("Players").PlayerRemoving:Connect(function(v) pcall(UnloadPlayer, v) end) game:GetService("Players").LocalPlayer.NameDisplayDistance = 0 if _G.Reantheajfdfjdgs then return end _G.Reantheajfdfjdgs = ":suifayhgvsdghfsfkajewfrhk321rk213kjrgkhj432rj34f67df" local players = game:GetService("Players") local plr = players.LocalPlayer function esp(target, color) if target.Character then if not target.Character:FindFirstChild("GetReal") then local highlight = Instance.new("Highlight") highlight.RobloxLocked = true highlight.Name = "GetReal" highlight.Adornee = target.Character highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.FillColor = color highlight.Parent = target.Character else target.Character.GetReal.FillColor = color end end end while task.wait() do for i, v in pairs(players:GetPlayers()) do if v ~= plr then esp(v, _G.UseTeamColor and v.TeamColor.Color or ((plr.TeamColor == v.TeamColor) and _G.FriendColor or _G.EnemyColor)) end end end end) local Section = Tab:NewSection("Fullbright") Section:NewButton("Click", ".", function() if not _G.FullBrightExecuted then _G.FullBrightEnabled = false _G.NormalLightingSettings = { Brightness = game:GetService("Lighting").Brightness, ClockTime = game:GetService("Lighting").ClockTime, FogEnd = game:GetService("Lighting").FogEnd, GlobalShadows = game:GetService("Lighting").GlobalShadows, Ambient = game:GetService("Lighting").Ambient } game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function() if game:GetService("Lighting").Brightness ~= 1 and game:GetService("Lighting").Brightness ~= _G.NormalLightingSettings.Brightness then _G.NormalLightingSettings.Brightness = game:GetService("Lighting").Brightness if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Brightness = 1 end end) game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function() if game:GetService("Lighting").ClockTime ~= 12 and game:GetService("Lighting").ClockTime ~= _G.NormalLightingSettings.ClockTime then _G.NormalLightingSettings.ClockTime = game:GetService("Lighting").ClockTime if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").ClockTime = 12 end end) game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function() if game:GetService("Lighting").FogEnd ~= 786543 and game:GetService("Lighting").FogEnd ~= _G.NormalLightingSettings.FogEnd then _G.NormalLightingSettings.FogEnd = game:GetService("Lighting").FogEnd if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").FogEnd = 786543 end end) game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(function() if game:GetService("Lighting").GlobalShadows ~= false and game:GetService("Lighting").GlobalShadows ~= _G.NormalLightingSettings.GlobalShadows then _G.NormalLightingSettings.GlobalShadows = game:GetService("Lighting").GlobalShadows if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").GlobalShadows = false end end) game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function() if game:GetService("Lighting").Ambient ~= Color3.fromRGB(178, 178, 178) and game:GetService("Lighting").Ambient ~= _G.NormalLightingSettings.Ambient then _G.NormalLightingSettings.Ambient = game:GetService("Lighting").Ambient if not _G.FullBrightEnabled then repeat wait() until _G.FullBrightEnabled end game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end end) game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) local LatestValue = true spawn(function() repeat wait() until _G.FullBrightEnabled while wait() do if _G.FullBrightEnabled ~= LatestValue then if not _G.FullBrightEnabled then game:GetService("Lighting").Brightness = _G.NormalLightingSettings.Brightness game:GetService("Lighting").ClockTime = _G.NormalLightingSettings.ClockTime game:GetService("Lighting").FogEnd = _G.NormalLightingSettings.FogEnd game:GetService("Lighting").GlobalShadows = _G.NormalLightingSettings.GlobalShadows game:GetService("Lighting").Ambient = _G.NormalLightingSettings.Ambient else game:GetService("Lighting").Brightness = 1 game:GetService("Lighting").ClockTime = 12 game:GetService("Lighting").FogEnd = 786543 game:GetService("Lighting").GlobalShadows = false game:GetService("Lighting").Ambient = Color3.fromRGB(178, 178, 178) end LatestValue = not LatestValue end end end) end _G.FullBrightExecuted = true _G.FullBrightEnabled = not _G.FullBrightEnabled end) local Section = Tab:NewSection("Item") Section:NewButton("Get Item", ".", function() for i,v in pairs(game.workspace.Map_C1.ItemSpawns:GetDescendants()) do if v.name == "ItemSpawn" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position) wait(0.1) end end end) Section:NewButton("Send Item", "ButtonInfo", function() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(371.54364013671875, 45.604129791259766, 132.65687561035156) end) local Tab = Window:NewTab("Credit") local Section = Tab:NewSection("By BQ#6374")