Kaoru Weaponry Script
Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.
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Instruction
1.Open Roblox And Start Playing 2.Click The Blue Circle To Copy The Script Code 3.Paste The Script Code Into Your Executor 4.Then Execute The Script Code 5.Enjoy
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Script Code
if not game:IsLoaded() then game.Loaded:Wait(); end local Tick = tick(); local Functions = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Uvxtq/Custom-Lua-Functions/main/Loader.lua"))(); local rconsolelog = Functions.rconsolelog; local filtergc = Functions.filtergc; local ESP = Functions.ESP; local rconsoletop = rconsoletop or function() end; rconsolename("Weaponry Debug Console"); rconsoleclear(); rconsoletop(true) local Services = setmetatable({},{ __index = function(self, Index) local Service = game:GetService(Index); if Service then self[Index] = Service; return Service; end end, }) LPH_NO_UPVALUES = function(...) return ... end; local Linoria = "https://raw.githubusercontent.com/wally-rblx/LinoriaLib/main/"; local Library = loadstring(game:HttpGet((Linoria .. 'Library.lua')))(); local ThemeManager = loadstring(game:HttpGet(("https://raw.githubusercontent.com/Uvxtq/Project-AlphaZero/main/AlphaZero/Theme%20Manager.lua")))(); local SaveManager = loadstring(game:HttpGet(Linoria .. 'addons/SaveManager.lua'))(); local Players = Services.Players; local LocalPlayer = Players.LocalPlayer; local Camera = workspace.CurrentCamera; local Mouse = LocalPlayer:GetMouse(); local TeamCheck = false; LocalPlayer.CharacterAdded:Connect(function() if #Services.Teams:GetTeams() ~= 0 then TeamCheck = true; ESP:DeInit(); ESP:Init({"Box", "Nametag"}, { Color = Color3.fromRGB(255, 255, 255), TeamCheck = TeamCheck, Distance = 1000, Rainbow = true, }); else TeamCheck = false; ESP:DeInit(); ESP:Init({"Box", "Nametag"}, { Color = Color3.fromRGB(255, 255, 255), TeamCheck = TeamCheck, Distance = 1000, Rainbow = true, }); end end) if #Services.Teams:GetTeams() ~= 0 then TeamCheck = true; else TeamCheck = false; end if not LocalPlayer.Character then rconsolelog("Error", "Character not found, waiting for character to load"); LocalPlayer.CharacterAdded:Wait(); rconsolelog("Success", "Character loaded"); end rconsolelog("Loading", "Finding important functions in gc"); local ReloadWeapon = filtergc("function", { Name = "reloadWeapon" }, true) local InventoryManager = filtergc("function", { Name = "InventoryManager" }, true) local FireWeapon = filtergc("function", { Name = "FireWeapon" }, true) rconsolelog("Info", "Successfully found important functions in gc"); rconsolelog("Loading", "Loading functions"); local KillallToggle = false; local Weaponry = {}; do function Weaponry:IsVisible(Player, Part) local Parts = Camera:GetPartsObscuringTarget({Camera.CFrame.Position, Player.Character[Part].Position}, {Player.Character}) for Index, Part in next, Parts do if Part.Transparency == 1 or Part.CanCollide == false then Parts[Index] = nil; end end return #Parts == 0; end function Weaponry:IsNotSameTeam(Player, Toggle) return not Toggle or Player.Team ~= LocalPlayer.Team; end function Weaponry:IsAlive(Player) return Player and Player.Character and Player.Character:FindFirstChild("Humanoid") and Player.Character.Humanoid.Health > 0; end function Weaponry:IsOnScreen(Part) local _, OnScreen = Camera:WorldToViewportPoint(Part.Position); return OnScreen; end function Weaponry:IsInFOV(Player, FOVSize, Toggle) local Vector, OnScreen = Camera:WorldToViewportPoint(Player.Character.HumanoidRootPart.Position); return not Toggle or OnScreen and (Vector2.new(Vector.X, Vector.Y) - Vector2.new(Mouse.X, Mouse.Y)).Magnitude <= FOVSize; end function Weaponry:GetClosestToMouseInFov() local ClosestPlayer = nil; local ClosestDistance = math.huge; for _, Player in next, Players:GetPlayers() do if Player and Player ~= LocalPlayer and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") then if self:IsNotSameTeam(Player, TeamCheck) and self:IsAlive(Player) and Player.Character:FindFirstChild("ForceField") == nil then local Distance = (Mouse.Hit.Position - Player.Character.HumanoidRootPart.Position).Magnitude; if Distance < ClosestDistance and self:IsOnScreen(Player.Character.HumanoidRootPart) then ClosestPlayer = Player; ClosestDistance = Distance; end end end end return ClosestPlayer; end function Weaponry:KillAll() for _, Player in next, Players:GetChildren() do if not KillallToggle then break; end if Player ~= LocalPlayer and Player.Character and not Player.Character:FindFirstChild("ForceField") and self:IsNotSameTeam(Player, TeamCheck) then local PlayerChar = Player.Character; if PlayerChar and PlayerChar:FindFirstChild("HumanoidRootPart") and not PlayerChar:FindFirstChild("ForceField") and self:IsAlive(Player) then repeat task.wait(); if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame = PlayerChar.HumanoidRootPart.CFrame * CFrame.new(0, 5, 0); Camera.CFrame = CFrame.new(Camera.CFrame.Position, (PlayerChar.Head.Position - Vector3.new(0, 2, 0))); pcall(FireWeapon); end until PlayerChar.Humanoid.Health <= 0 or not KillallToggle; end end end end end; local function Find(Table, Name) for Index, Value in next, Table do if typeof(Value) == "table" then local Found = Find(Value, Name); if Found then return Found; end elseif typeof(Index) == "string" and Index == Name then return Value; end end end local Window = Library:CreateWindow({ Title = string.format("Weaponry | %s", LocalPlayer.Name), Center = true, AutoShow = true, }) local Tabs = { ["Main Tab"] = Window:AddTab('Main'), ['UI Settings'] = Window:AddTab('UI Settings'), }; local MainTab = Tabs["Main Tab"]:AddLeftGroupbox("Main"); MainTab:AddToggle("Silent Aim", { Text = "Silent Aim", Default = false, Tooltip = "Redirects your bullets to the closest player to your mouse", }) MainTab:AddToggle("Auto Reload", { Text = "Auto Reload", Default = false, Tooltip = "Automatically reloads your weapon when it runs out of ammo", }) MainTab:AddToggle("Inf Ammo", { Text = "Inf Ammo", Default = false, Tooltip = "Makes your weapon have infinite ammo", }) MainTab:AddToggle("Always Sprint", { Text = "Always Sprint", Default = false, Tooltip = "Makes you always sprint", }) MainTab:AddToggle("Funny Head", { Text = "Makes your head go brrrr", Default = false, Tooltip = "Makes your head go brrrr on others screens", }) local HeadChance = 25; MainTab:AddSlider("Head Chance", { Text = "Hit Head Chance", Default = 25, Min = 0, Max = 100, Rounding = 1, Compact = false, Callback = function(HeadChanceValue) HeadChance = HeadChanceValue; end }) MainTab:AddToggle("Big Head", { Text = "Big Head Hitbox", Default = false, Tooltip = "Makes the enemies head bigger so you can hit people easier", }) MainTab:AddToggle("Kill All", { Text = "Kill All", Default = false, Tooltip = "Kills all players on the server", }) rconsolelog("Info", "Successfully loaded functions"); rconsolelog("Loading", "Hooking cat"); local Raycast = require(Services.ReplicatedStorage.SharedModules.RayCat); local function RandomHit(Percentage) local Random = Random.new(); return Random:NextNumber(0, 100) < Percentage and "Head" or "HumanoidRootPart"; end local OldRayCast; OldRayCast = hookfunction(Raycast.cat, LPH_NO_UPVALUES(function(...) local Args = {...}; local Position, Direction = Args[1], Args[2]; local Target = Weaponry:GetClosestToMouseInFov(); local RandomPart = RandomHit(HeadChance); if Target and Toggles["Silent Aim"] then local Character = Target.Character; local HitPart = Character and Character:FindFirstChild(RandomPart); if HitPart and Weaponry:IsVisible(Target, RandomPart) and Weaponry:IsInFOV(Target, 250, true) and Character:FindFirstChild("ForceField") == nil then Direction = (HitPart.Position - Position).Unit * 1000; end end return OldRayCast(Position, Direction, unpack(Args, 3)); end)) rconsolelog("Info", "Successfully hooked cat"); rconsolelog("Loading", "Loading Gun Mods"); local CurrentWeapons = nil; local Stats = nil; if not CurrentWeapons or not Stats then repeat task.wait(); CurrentWeapons = debug.getupvalues(InventoryManager)[5]; Stats = debug.getupvalues(FireWeapon)[2]; until CurrentWeapons and Stats; end task.spawn(function() while true do task.wait() if Library.Unloaded then break; end for _, Weapon in next, CurrentWeapons do local CurrentAmmo = Find(Weapon, "CurrentAmmo"); if tonumber(CurrentAmmo) and tonumber(CurrentAmmo) == 0 and Toggles["Auto Reload"].Value then ReloadWeapon(); end end if Toggles["Inf Ammo"].Value then Stats = debug.getupvalue(FireWeapon, 2); if Stats and Stats.WeaponStats then Services.ReplicatedStorage.Remotes.WeaponHandler:FireServer(3, Stats); Stats.CurrentAmmo = Stats.WeaponStats.MaxAmmo; end end end end) task.spawn(function() while true do task.wait() if Library.Unloaded then break; end KillallToggle = Toggles["Kill All"].Value; if Toggles["Kill All"].Value then Weaponry:KillAll(); end end end) LocalPlayer.CharacterAdded:Connect(function() if Library.Unloaded then return; end task.spawn(function() if Toggles["Kill All"].Value then task.wait(1.5); local VirtualUser = game:GetService("VirtualUser"); VirtualUser:CaptureController(); VirtualUser:SetKeyDown("w"); task.wait(0.5); VirtualUser:SetKeyUp("w"); end end) end) rconsolelog("Info", "Successfully loaded Gun Mods"); hookfunction(LocalPlayer.Kick, function() rconsolelog("Info", "Prevented kick!"); end) rconsolelog("Loading", "Initializing Esp"); ESP:Init({"Box", "Nametag"}, { Color = Color3.fromRGB(255, 255, 255), TeamCheck = TeamCheck, Distance = 1000, Rainbow = true, }); local UIS = game:GetService("UserInputService"); task.spawn(function() local FOVCircle = Drawing.new("Circle"); FOVCircle.Visible = false; FOVCircle.Thickness = 1; FOVCircle.NumSides = 100; FOVCircle.Filled = false; FOVCircle.Color = Color3.fromRGB(255, 255, 255); FOVCircle.Radius = 0; FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2); while true do task.wait() if Library.Unloaded then break; end if UIS:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then FOVCircle.Radius = 300; FOVCircle.Color = Color3.fromHSV(tick() / 10 % 1, 1, 1); continue; end FOVCircle.Position = Vector2.new(Mouse.X, Mouse.Y + 36); FOVCircle.Radius = 250; FOVCircle.Visible = true; FOVCircle.Color = Color3.fromHSV(tick() / 10 % 1, 1, 1); end end) rconsolelog("Info", "Successfully initialized Esp"); local InputConfigs = require(Services.ReplicatedStorage.ClientModules.InputConfigs); task.spawn(function() while true do task.wait(0.01) if Library.Unloaded then break; end if Toggles["Always Sprint"].Value then rawset(InputConfigs, "SprintHolding", true); end end end) -- Funny head movement local OldRep; OldRep = hookmetamethod(game, "__namecall", function(self, ...) local Args = {...}; local Method = getnamecallmethod(); if Method == "FireServer" and self.Name == "CharacterReplicator" and Toggles["Funny Head"].Value then Args[1] = math.rad(math.random(-180, 180)); Args[2] = math.rad(math.random(-180, 180)); Args[3] = nil; Args[4] = math.rad(math.random(-180, 180)); Args[5] = Vector2.new(math.rad(math.random(-180, 180)), math.rad(math.random(-180, 180))); Args[6] = math.rad(math.random(-180, 180)); end return OldRep(self, unpack(Args)); end) local OldHitboxHead; OldHitboxHead = hookmetamethod(game, "__index", function(self, key) if tostring(self) == "HitboxHead" and key == "Size" then return Vector3.new(1.2, 1.1, 1.1); end return OldHitboxHead(self, key); end) local OverrideHitboxHead = false; task.spawn(function() while true do task.wait() if Library.Unloaded then break; end if Toggles["Big Head"].Value then if Toggles["Kill All"].Value then OverrideHitboxHead = true; return; end for _, Hitbox in next, workspace.Hitbox:GetChildren() do if Hitbox:FindFirstChild("HitboxHead") and Hitbox.HitboxHead.Size == Vector3.new(1.2, 1.1, 1.1) then Hitbox.HitboxHead.Size = Vector3.new(30, 30, 30); --Hitbox.HitboxHead.Transparency = 0.8; end end else if OverrideHitboxHead then if not Toggles["Kill All"].Value then OverrideHitboxHead = false; end return; end for _, Hitbox in next, workspace.Hitbox:GetChildren() do if Hitbox:FindFirstChild("HitboxHead") and Hitbox.HitboxHead.Size == Vector3.new(30, 30, 30) then Hitbox.HitboxHead.Size = Vector3.new(1.2, 1.1, 1.1); --Hitbox.HitboxHead.Transparency = 0; end end end end end) -- local bodyspin = nil; -- task.spawn(function() -- while true do task.wait() -- if (bodyspin == nil or bodyspin ~= nil and bodyspin.Parent ~= LocalPlayer.Character.HumanoidRootPart) then -- bodyspin = Instance.new("BodyAngularVelocity") -- bodyspin.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) -- bodyspin.AngularVelocity = Vector3.new(60, 60, 60) -- bodyspin.Parent = LocalPlayer.Character.HumanoidRootPart -- else -- bodyspin.MaxTorque = Vector3.new(false and math.huge or 0, true and math.huge or 0, false and math.huge or 0) -- bodyspin.AngularVelocity = Vector3.new(60, 60, 60) -- end -- end -- end) rconsolelog("Success", string.format("Loaded script in %s ms", math.floor((tick() - Tick) * 1000))); Library:SetWatermarkVisibility(true) Library.KeybindFrame.Visible = false; Library:OnUnload(function() Library.Unloaded = true; end) local MenuGroup = Tabs['UI Settings']:AddLeftGroupbox('Menu'); MenuGroup:AddButton("Unload UI", function() Library:Unload() end); MenuGroup:AddLabel("Menu bind"):AddKeyPicker("MenuKeybind", {Default = "RightControl", NoUI = true, Text = "Menu keybind"}); Library.ToggleKeybind = Options.MenuKeybind; ThemeManager:SetLibrary(Library); SaveManager:SetLibrary(Library); SaveManager:IgnoreThemeSettings(); SaveManager:SetIgnoreIndexes({"MenuKeybind"}); ThemeManager:SetFolder("AlphaZero"); SaveManager:SetFolder("AlphaZero/Anime Souls Simulator"); SaveManager:BuildConfigSection(Tabs["UI Settings"]); ThemeManager:ApplyToTab(Tabs["UI Settings"]); task.spawn(function() while game:GetService('RunService').RenderStepped:Wait() do if Library.Unloaded then break; end if Toggles.Rainbow and Toggles.Rainbow.Value then local Registry = Window.Holder.Visible and Library.Registry or Library.HudRegistry; for _, Object in next, Registry do for Property, ColorIdx in next, Object.Properties do if ColorIdx == 'AccentColor' or ColorIdx == 'AccentColorDark' then local Instance = Object.Instance; local yPos = Instance.AbsolutePosition.Y; local Mapped = Library:MapValue(yPos, 0, 1080, 0, 0.5) * 1.5; local Color = Color3.fromHSV((Library.CurrentRainbowHue - Mapped) % 1, 0.8, 1); if ColorIdx == 'AccentColorDark' then Color = Library:GetDarkerColor(Color); end Instance[Property] = Color; end end end end end end) Toggles.Rainbow:OnChanged(function() if not Toggles.Rainbow.Value then ThemeManager:ThemeUpdate() end end) local function GetLocalTime() local Time = os.date("*t") local Hour = Time.hour; local Minute = Time.min; local Second = Time.sec; local AmPm = nil; if Hour >= 12 then Hour = Hour - 12; AmPm = "PM"; else Hour = Hour == 0 and 12 or Hour; AmPm = "AM"; end return string.format("%s:%02d:%02d %s", Hour, Minute, Second, AmPm); end local DayMap = {"st", "nd", "rd", "th"}; local function FormatDay(Day) local LastDigit = Day % 10; if LastDigit >= 1 and LastDigit <= 3 then return string.format("%s%s", Day, DayMap[LastDigit]); end return string.format("%s%s", Day, DayMap[4]); end local MonthMap = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}; local function GetLocalDate() local Time = os.date("*t") local Day = Time.day; local Month = nil; if Time.month >= 1 and Time.month <= 12 then Month = MonthMap[Time.month]; end return string.format("%s %s", Month, FormatDay(Day)); end local function GetLocalDateTime() return GetLocalDate() .. " " .. GetLocalTime(); end Toggles.Rainbow:SetValue(true); Library:Notify(string.format('Loaded script in %.2f second(s)!', tick() - Tick), 5); task.spawn(function() while true do task.wait(0.1) if Library.Unloaded then break; end local Ping = string.split(string.split(game.Stats.Network.ServerStatsItem["Data Ping"]:GetValueString(), " ")[1], ".")[1]; local Fps = string.split(game.Stats.Workspace.Heartbeat:GetValueString(), ".")[1]; local AccountName = LocalPlayer.Name; Library:SetWatermark(string.format("%s | %s | %s FPS | %s Ping", GetLocalDateTime(), AccountName, Fps, Ping)); end end)