Auto Collect Milk Tycoon Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

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Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
local player = game.Players.LocalPlayer;
local char = player.Character;
local bonus = game:GetService("Workspace").Obby.RewardPart;
local wind = game:GetService("Workspace").Obby.Windmill.BlowFunction.TouchPart;
local foot = char.LeftFoot;
local my_tycoon = nil;

getgenv().start = false; --enables me to quick restart while developing
while wait(1) and getgenv().running == true do
end
getgenv().start = true;
if(getgenv().start ~= true) then
    return;
end

while wait(0.1) and my_tycoon == nil and getgenv().start == true do
    for _,tycoon in pairs(game:GetService("Workspace").Tycoons:GetChildren()) do
        if(tycoon:FindFirstChild("Owner").Value == player.Name) then
            my_tycoon = tycoon;        
        end
    end
end

local last_vals = {};
local cow_scale = function(num,str)
    if(last_vals[str] == nil) then last_vals[str] = num; end
    last_vals[str] = num;
    if(last_vals[str] > num) then return false end
    return num > math.max(player.leaderstats.Cows.Value*20,100);
end
local buy_dictionary = {
        upgrade = {
            button = my_tycoon.Buttons.Upgrade,
            condition = function() return true; end
        },
        cow6 = {
            button = my_tycoon.Buttons.Cow6,
            condition = function() return true; end
        },
        sell10 = {
            button = my_tycoon.Buttons.Sell10,
            condition = function()
                return cow_scale(tonumber(my_tycoon.Tank.Main.BillboardGui.Title.Text),'sell10');
            end
        },
};

local buy_items = {
    --buy_dictionary.upgrade,
    buy_dictionary.cow6,
    buy_dictionary.upgrade,
    buy_dictionary.sell10,
}

local processor = my_tycoon.Buttons.Process;

local collect = function()
    for _,drop in pairs(my_tycoon.Drops:GetChildren()) do
        local part = drop:FindFirstChild("HitBox");
        if(part == nil) then
            part = drop:FindFirstChildOfClass("Part");
        end
        if(part) then
            part.CFrame = char.HumanoidRootPart.CFrame;
        end
    end

end

local buy_time = 0;
local try_buy = function()
    if(buy_time > os.time()) then return; end
    buy_time = os.time() + (#buy_items*3);
    for _,item in pairs(buy_items) do
        if(item.condition()) then
            firetouchinterest(foot,item.button,0);
            wait(0.5);
            firetouchinterest(foot,item.button,1);
            wait(0.5);
            --Not ideal to call in the middle of a totally seperate function, but I don't want to not collect the whole time this is running
            collect();
        end
    end
end

local process = function()
    firetouchinterest(foot,processor,0);
    wait(.5);
    firetouchinterest(foot,processor,1);
    wait(.5);
end
local obby_time = 0;

local do_obby = function()
    if(obby_time  > os.time()) then return; end
    local oldCFrame = char.HumanoidRootPart.CFrame;
    obby_time = os.time() + 95;
    firetouchinterest(foot,wind,0);
    wait(.1);
    firetouchinterest(foot,wind,1);
    wait(.1);
    firetouchinterest(foot,bonus,0);
    wait(.1);
    firetouchinterest(foot,bonus,1);
    wait(1.5);
    char.HumanoidRootPart.CFrame = oldCFrame;
end


while wait(1) and getgenv().start do
--I was spawning, but I think the touchinterests were interfering with each other
    if(getgenv().running ~= true) then
        spawn(function()
            getgenv().running = true;
            collect();
            process();
            try_buy();
            do_obby();
            getgenv().running = false;
        end);
    end
end 

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