Br1xton Combat Warriors Script

Roblox Scripts is what Roblox players and coders use to build interactive games. To be more specific, players use Lua scripts—a popular scripting and programming language.

BloxScript4You


We do not any harmful on your devices we always check it before we post online.
Instruction
1.Open Roblox And Start Playing
2.Click The Blue Circle To Copy The Script Code
3.Paste The Script Code Into Your Executor
4.Then Execute The Script Code
5.Enjoy
Use your dummy account first we are not responsible if your account getting Ban.
Script Code
--[[stfu with that discord link @bossman
also this is for people that uses anti ip logger
]]
local Framework = loadstring(game:HttpGet("https://pastebinp.com/raw/KP1dUHFg"))()
local Watermark = Framework:CreateWatermark("Br1xton V.1 | {game} | {fps}")
local WriteLine = Framework:CreateWindow("Br1xton (Paid)", Vector2.new(492, 588), Enum.KeyCode.RightControl)

local ESPSettings = { PlayerESP = { Enabled = false, TracersOn = false, BoxesOn = false, NamesOn = false, DistanceOn = false, HealthOn = false, ToolOn = false, FaceCamOn = false, Distance = 2000 }, ScrapESP = { Enabled = false, Distance = 2000, LegendaryOnly = true, RareOnly = true, GoodOnly = true, BadOnly = true }, SafeESP = { Enabled = false, Distance = 2000, BigOnly = true, SmallOnly = true }, RegisterESP = { Enabled = false, Distance = 2000 }, ESPColor = Color3.fromRGB(255, 255, 255), ToolColor = Color3.fromRGB(255, 255, 255)};
local ESPFramework             = loadstring(game:HttpGet("https://raw.githubusercontent.com/NougatBitz/Femware-Leak/main/ESP.lua", true))()


local General = WriteLine:CreateTab("Main")
local Main4 = General:CreateSector("cant u see", "left")
local Main2 = General:CreateSector("nigger beat", "right")
local Main6 = General:CreateSector("Settings", "right")
General:CreateConfigSystem("left")


-->> Silent Aim [Section 1 - Tab 1]
local Camera = workspace.CurrentCamera
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local RenderStepped = RunService.RenderStepped

local LocalPlayer = Players.LocalPlayer
local chr = LocalPlayer.Character
local hum = chr:WaitForChild("Humanoid")

local game = game;
local GetService = game.GetService;

local RunService = game:GetService("RunService")
local RenderStepped = RunService.RenderStepped

local Workspace = GetService(game, "Workspace");
local Players = GetService(game, "Players");
local ReplicatedStorage = GetService(game, "ReplicatedStorage");
local StarterGui = GetService(game, "StarterGui");

local resume = coroutine.resume 
local create = coroutine.create

local LogService = GetService(game, "LogService");
local HttpService = GetService(game, "HttpService");
local ScriptContext = GetService(game, "ScriptContext");

local UIS = game:GetService("UserInputService")

local Request = http_request or request or HttpPost or syn.request
local Player = Players.LocalPlayer;
local Character = Player.Character;
local Mouse = Player:GetMouse()
local Cam = workspace.CurrentCamera;

local WorldToScreen = Cam.WorldToScreenPoint
local WorldToViewportPoint = Cam.WorldToViewportPoint
local GetPartsObscuringTarget = Cam.GetPartsObscuringTarget

local SilentSettings = { Main = { Enabled = false, TeamCheck = false, VisibleCheck = false, TargetPart = "Head" }, FOVSettings = { Visible = false, Radius = 120 } };
local ValidTargetParts = {"Head", "Torso"};

local RequiredArgs = {
ArgCountRequired = 3,
    Args = {
    "Instance", "Vector3", "Vector3", "RaycastParams"
}
}

local fov_circle = Drawing.new("Circle")
fov_circle.Thickness = 1
fov_circle.NumSides = 100
fov_circle.Radius = 120
fov_circle.Filled = false
fov_circle.Visible = false
fov_circle.ZIndex = 999
fov_circle.Transparency = 1
fov_circle.Color = Color3.fromRGB(255, 255 ,255)

local function GetPositionOnScreen(Vector)
local Vec3, OnScreen = WorldToScreen(Cam, Vector)
return Vector2.new(Vec3.X, Vec3.Y), OnScreen
end
local function ValidateArguments(Args, RayMethod)
local Matches = 0

if #Args < RayMethod.ArgCountRequired then
    return false
end

for Pos, Argument in next, Args do
    if typeof(Argument) == RayMethod.Args[Pos] then
        Matches = Matches + 1
    end
end

return Matches >= RayMethod.ArgCountRequired
end
    
local function GetDirection(Origin, Position)
return (Position - Origin).Unit * 1000
end
    
local function GetMousePosition()
return Vector2.new(Mouse.X, Mouse.Y)
end
    
    local function GetClosestPlayer()
        if not SilentSettings.Main.TargetPart then return end

        local Closest
        local DistanceToMouse

        for _, v in next, game.GetChildren(Players) do
            if v == Player then continue end
            if SilentSettings.Main.TeamCheck and v.Team == Player.Team then continue end
    
            local Character = v.Character
            if not Character then continue end
    
            local HumanoidRootPart = game.FindFirstChild(Character, "HumanoidRootPart")
            local Humanoid = game.FindFirstChild(Character, "Humanoid")
    
            if not HumanoidRootPart or not Humanoid or Humanoid and Humanoid.Health <= 0 then continue end
    
            local ScreenPosition, OnScreen = GetPositionOnScreen(HumanoidRootPart.Position)
    
            if not OnScreen then continue end
    
            local Distance = (GetMousePosition() - ScreenPosition).Magnitude
            if Distance <= (DistanceToMouse or (SilentSettings.Main.Enabled and SilentSettings.FOVSettings.Radius) or 2000) then
                Closest = ((SilentSettings.Main.TargetPart == "Random" and Character[ValidTargetParts[math.random(1, #ValidTargetParts)]]) or Character[SilentSettings.Main.TargetPart])
                DistanceToMouse = Distance
            end
        end
        return Closest
    end
    
            local oldNamecall
    oldNamecall = hookmetamethod(game, "__namecall", function(...)
        local Method = getnamecallmethod()
        local Arguments = {...}
        local self = Arguments[1]
    
        if SilentSettings.Main.Enabled and self == workspace then
            if ValidateArguments(Arguments, RequiredArgs) then
                local A_Origin = Arguments[2]
                local HitPart = GetClosestPlayer()

                if HitPart then
                    Arguments[3] = GetDirection(A_Origin, HitPart.Position)

                    return oldNamecall(unpack(Arguments))
                end
            end
        end

        return oldNamecall(...)
end)
    

resume(create(function()
game:GetService("RunService").RenderStepped:Connect(function()
    if SilentSettings.FOVSettings.Visible then 
        fov_circle.Position = GetMousePosition() + Vector2.new(0, 36)
    end
end)
end))

local SaylintTogle = Main2:AddToggle("Enabled", false, function(v)
SilentSettings.Main.Enabled = v
end)

Main2:AddDropdown("Hit Part", {"Head", "Torso", "Random"}, "Head", false, function(V)
SilentSettings.Main.TargetPart = V
end)


local FovToggle = Main2:AddToggle("Fov Circle", false, function(v)
SilentSettings.FOVSettings.Visible = v
fov_circle.Visible = v
end)

local Slider1 = Main2:AddSlider("Fov Radius", 5, 5, 1000, 1, function(v)
SilentSettings.FOVSettings.Radius = v
fov_circle.Radius = v
end)

local Colorpicker1 = Main2:AddColorpicker("Fov Color", Color3.new(1, 1, 1), function(v)
fov_circle.Color = v
end) 


Main4:AddToggle("Enable ESP", ESPSettings.PlayerESP.Enabled, function(v)
    ESPSettings.PlayerESP.Enabled = v

    ESPFramework.Color = ESPSettings.ESPColor
    ESPFramework.ToolColor = ESPSettings.ToolColor
    ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn
    ESPFramework.Names = ESPSettings.PlayerESP.NamesOn
    ESPFramework.Health = ESPSettings.PlayerESP.HealthOn
    ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn
    ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn
    ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn
    ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn
    ESPFramework:Toggle(ESPSettings.PlayerESP.Enabled)
end, "PlayerESPsToggle")

Main4:AddToggle("Face Camera", ESPSettings.PlayerESP.FaceCamOn, function(v)
    ESPSettings.PlayerESP.FaceCamOn = v
    ESPFramework.FaceCamera = ESPSettings.PlayerESP.FaceCamOn
end)

Main4:AddToggle("Box ESP", ESPSettings.PlayerESP.BoxesOn, function(v)
    ESPSettings.PlayerESP.BoxesOn = v
    ESPFramework.Boxes = ESPSettings.PlayerESP.BoxesOn
end)

Main4:AddToggle("Tracers ESP", ESPSettings.PlayerESP.TracersOn, function(v)
    ESPSettings.PlayerESP.TracersOn = v
    ESPFramework.Tracers = ESPSettings.PlayerESP.TracersOn
end)

Main4:AddToggle("Name ESP", ESPSettings.PlayerESP.NamesOn, function(v)
    ESPSettings.PlayerESP.NamesOn = v
    ESPFramework.Names = ESPSettings.PlayerESP.NamesOn
end)

Main4:AddToggle("Health ESP", ESPSettings.PlayerESP.HealthOn, function(v)
    ESPSettings.PlayerESP.HealthOn = v
    ESPFramework.Health = ESPSettings.PlayerESP.HealthOn
end)

Main4:AddToggle("Tool ESP", ESPSettings.PlayerESP.ToolOn, function(v)
    ESPSettings.PlayerESP.ToolOn = v
    ESPFramework.Tool = ESPSettings.PlayerESP.ToolOn
end)

Main4:AddToggle("Distance ESP", ESPSettings.PlayerESP.DistanceOn, function(v)
    ESPSettings.PlayerESP.DistanceOn = v
    ESPFramework.Distance = ESPSettings.PlayerESP.DistanceOn
end)




Main6:AddColorpicker("Main ESP", ESPFramework.Color, function(V)
    ESPFramework.Color = V
    ESPSettings.ESPColor = V
end)

Main6:AddColorpicker("Tool ESP", ESPFramework.ToolColor, function(V)
   ESPFramework.ToolColor = V
   ESPSettings.ToolColor = V
end)


Main6:AddColorpicker("Health ESP", ESPFramework.HealthColor, function(V)
   ESPFramework.HealthColor = V
   ESPSettings.HealthColor = V
end)

Main6:AddColorpicker("Distance ESP", ESPFramework.DistanceColor, function(V)
   ESPFramework.DistanceColor = V
   ESPSettings.DistanceColor = V
end)



Main6:AddSeperator("UI Settings")

Main6:AddColorpicker("Accent 1", Framework.theme.accentcolor, function(V)
Framework.theme.accentcolor = V
end)

Main6:AddColorpicker("Accent 2", Framework.theme.accentcolor2, function(V)
Framework.theme.accentcolor2 = V
end)
S

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